KarpikEngine Hot Reload rules. Use when Codex works on HotReloadHandler, IPC reload flow, IpcClient/IpcServer, PluginLoadContext, plugin assembly loading, reload-safe state, ECS state preservation, or module reload behavior.
설치
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
KarpikEngine Hot Reload rules. Use when Codex works on HotReloadHandler, IPC reload flow, IpcClient/IpcServer, PluginLoadContext, plugin assembly loading, reload-safe state, ECS state preservation, or module reload behavior.
Karpik Hot Reload
State Model
Gameplay state should live in ECS worlds so it can survive reload.
Do not keep gameplay state in static fields.
Do not keep references to objects outside ECS pools when that state must survive reload.
Prefer component tags and ECS queries over Dictionary<string, Entity> style registries.