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GitHub 저장소

dotfiles

dotfiles에는 keijiro에서 수집한 skills 13개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
13
Stars
14
업데이트
2026-07-18
Forks
4
직업 범위
직업 카테고리 1개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

unity-cli-pipeline
소프트웨어 개발자

Use when interacting with a running Unity Editor instance — sending commands, checking editor connection status, installing the Pipeline package, or evaluating C# expressions in the editor.

2026-07-18
unity-cli-install
소프트웨어 개발자

Use when installing, uninstalling, or upgrading Unity editors, adding or listing modules, or browsing available Unity releases.

2026-07-17
unity-cli
소프트웨어 개발자

Use for general Unity CLI operations — list or open projects, list installed editors, read CLI logs, or any other Unity CLI task not covered by a more specific skill (unity-cli-install, unity-cli-build, unity-cli-pipeline).

2026-07-17
unity-shader-graph
소프트웨어 개발자

Use when creating or editing Unity Shader Graph assets programmatically (Unity 6.5+) — authoring custom nodes from HLSL via the Shader Function Reflection API, generating .shadergraph files, or wiring nodes by editing the graph JSON.

2026-07-15
unity-console-log
소프트웨어 개발자

Use when reading the Unity Editor Console (log/warning/error entries) or detecting compile errors (C#/Burst, shader, compute shader) from a connected editor via the Pipeline package.

2026-07-05
unity-create-project
소프트웨어 개발자

Use when creating a new minimal Unity project.

2026-07-05
jj
소프트웨어 개발자

Operational style guide for Jujutsu (jj) VCS. Use when working with version control in a project that has a .jj directory.

2026-06-28
unity-shader-style
소프트웨어 개발자

Shader coding style for Unity projects. Use when writing or editing Unity shader (.shader, .hlsl) files.

2026-06-28
unity-cli-build
소프트웨어 개발자

Use when building, running headless, or running tests for a Unity project from the command line.

2026-06-28
unity-window-capture
소프트웨어 개발자

Capture a specific Unity Editor window (including floating windows) as an image, resize it for token efficiency, and visually evaluate it. Use when asked to check, verify, or diagnose the visual state of any Unity Editor window.

2026-06-28
unity-csharp-style
소프트웨어 개발자

C# coding style for Unity projects. Use when writing or editing C# (.cs) files in a Unity project.

2026-06-24
upm-release-migration
소프트웨어 개발자

Migrate an existing Unity UPM package repository to the newer release workflow used for Unity 6.3 signing support. Use when a repository lacks the new root/package `CHANGELOG.md` copies, needs `package.json` field cleanup such as `changelogUrl` and `_upm.changelog`, or still contains obsolete GitHub Actions release automation.

2026-06-23
upm-release-workflow
소프트웨어 개발자

Maintain and release a Unity UPM package repository that follows the `Packages/jp.keijiro.*` layout. Use when updating the `Unreleased` section in `CHANGELOG.md`, preparing a new package release, generating `package.json` `_upm.changelog` metadata, syncing root/package documentation files, packing a signed tarball with `upm`, creating a GitHub release, or checking release readiness. Keep npm publishing as a manual user step.

2026-06-23