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KevinGutowski
GitHub 제작자 프로필

KevinGutowski

1개 GitHub 저장소에서 수집된 40개 skills를 저장소 단위로 보여줍니다.

수집된 skills
40
저장소
1
업데이트
2026년 8월 13일
저장소 탐색

저장소와 대표 skills

design-craft
미분류

Raise design quality and interface feel through craft methodology (noticing, range vs depth, facets, live tuning), execution values (shadows, spacing, radii, alignment, motion, type), and Linear-style quality rituals/triage. Use to critique or polish UI,…

2026년 8월 13일
design-systems
미분류

Build, govern, and scale a design system — tokens, theming/multi-brand, governance, adoption as a measured product, DS-as-AI-context, icon systems. Use for creating or auditing a design system or icon set, token taxonomies, adoption planning, or wiring a DS…

2026년 8월 13일
frontend-design
웹 개발자

Build distinctive, production-grade web UI — components, pages, apps — with a bold committed aesthetic, avoiding generic AI slop. Use when generating or building frontend interfaces. Craft rules/motion values → web-design (web-animation-design); restrained…

2026년 8월 13일
design-org-influence
웹·디지털 인터페이스 디자이너

Win org buy-in for design via business-case framing. Use when pitches stall, PMs push back, manager relationships need repair, or at review/promo time. Your own reports → people-management; product decision quality → product-decision-making; pitch craft →…

2026년 7월 27일
design-principles
웹·디지털 인터페이스 디자이너

Apply Apple's eight design principles — purpose, agency, responsibility, familiarity, flexibility, simplicity, craft, delight — to guide and critique design decisions. Use when making high-level design choices, evaluating whether a feature is well-designed,…

2026년 7월 27일
people-management
컴퓨터·정보 시스템 관리자

Run a team of direct reports — 1:1s with reports, trust, feedback, career growth, hiring/firing, team comms. Use when new to managing, handling an underperformer, running career conversations or skip-levels. Influence up/sideways, your own promotion, and 1:1s…

2026년 7월 27일
product-decision-making
프로젝트 관리 전문가

Make product decisions with data, design judgment, and user-problem clarity. Use when deciding whether to build a feature, interpreting metrics, reviewing a product proposal, distinguishing optimization from new-behavior bets, or choosing who should own a…

2026년 7월 27일
user-onboarding
웹·디지털 인터페이스 디자이너

Designs and writes user onboarding — empty states, first-run flows, signup-step cutting, setup wizards, lifecycle emails — selling the better user, not the product. Use when shaping what new users see first, writing onboarding or welcome copy, or handling…

2026년 7월 27일
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