Skip to main content
GitHub 저장소

Agentic-HOI4-Modding

Agentic-HOI4-Modding에는 klimPaskov에서 수집한 skills 16개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
16
Stars
9
업데이트
2026-08-04
Forks
0
직업 범위
직업 카테고리 3개 · 69% 분류됨
저장소 탐색

이 저장소의 skills

hoi4-comfyui-cloud
소프트웨어 개발자

Use only when the selected HOI4 portrait provider is the Comfy Cloud MCP route.

2026-08-04
hoi4-comfyui-local
소프트웨어 개발자

Use only when the selected HOI4 portrait provider is a configured loopback ComfyUI installation.

2026-08-04
hoi4-comfyui-runpod
소프트웨어 개발자

Use only when the selected HOI4 portrait provider is an existing RunPod ComfyUI workspace.

2026-08-04
hoi4-feature-assets
미분류

Use when creating, sourcing, processing, converting, organizing, wiring, or documenting visual assets for a Hearts of Iron IV mod.

2026-08-04
hoi4-portrait-production
소프트웨어 개발자

Use for the provider-neutral HOI4 portrait source, prompt, archive, validation, and runtime handoff contract.

2026-08-04
hoi4-subagents
미분류

Use when coordinating custom Codex subagents for HOI4 mod implementation, asset production, text and audio research, audits, active small patches, planning handoffs, or documentation work.

2026-08-04
hoi4-events
미분류

Use when implementing, updating, auditing, or documenting Hearts of Iron IV events and event chains, including news and report events, on_action hooks, localisation, pictures, registration hooks, and validation.

2026-08-02
hoi4-feature-planning
미분류

Use when expanding Hearts of Iron IV mod feature ideas into detailed specifications before implementation.

2026-08-02
hoi4-text-audio-research
미분류

Use when a Hearts of Iron IV mod task needs sourced quotes, cultural remarks, slogans, title-like references, public-domain text, licensed music, sound cues, or audio source documentation.

2026-08-02
hoi4-super-events
소프트웨어 개발자

Use when designing, researching, registering, wiring, testing, or documenting a Hearts of Iron IV Super Event with the optional reusable runtime.

2026-08-02
hoi4-3d-model-pipeline
소프트웨어 개발자

Create, rig, animate, convert, export, audit, and integrate Hearts of Iron IV 3D units, buildings, props, creatures, vehicles, aircraft, and naval objects through a verified Meshy-to-Blender-to-io_pdx_mesh workflow. Use when a HOI4 mod needs .mesh, .anim, PDX model textures, entity or .asset handoffs, scale calibration, skeletal actions, or runtime model QA.

2026-07-25
hoi4-frame-animation
특수 효과 아티스트 및 애니메이터

Use when a Hearts of Iron IV mod needs animated sprites, animated icons, animated scripted GUI pieces, animated portraits, GIF previews, frame sheets, hover loops, pulsing glows, floating seals, warning pulses, route emblems, or frame-by-frame asset packages. Requires real per-frame source artwork or source frames. For HOI4, the final in-game animation must be a frame-sheet texture wired through the verified `.gfx`/`.gui` pattern, usually `frameAnimatedSpriteType`, not a saved GIF.

2026-07-25
hoi4-improvement-loop
프로젝트 관리 전문가

Use when recursively deepening HOI4 mod mechanics, events, focus trees, countries, decisions, assets, lore, sourced text or audio packages, scripted GUI, formables, and implementation audits into concrete expansion specs and improvement handoffs.

2026-07-25
hoi4-decisions-missions
소프트웨어 개발자

Use when designing, implementing, auditing, or fixing Hearts of Iron IV decisions, missions, timed objectives, decision categories, and mission localisation.

2026-07-23
hoi4-focus-trees
소프트웨어 개발자

Use when designing, implementing, auditing, or fixing Hearts of Iron IV national focus trees.

2026-07-23
hoi4-mtth
소프트웨어 개발자

Define and use HOI4 MTTH variables safely (base/modifiers, file-scoped constants, and mtth:entry usage in set_variable/set_temp_variable) with guidance for minimizing ai_will_do clutter.

2026-07-23