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GitHub 저장소

Chaos-Redux

Chaos-Redux에는 klimPaskov에서 수집한 skills 11개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
11
Stars
2
업데이트
2026-07-06
Forks
0
직업 범위
직업 카테고리 4개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

hoi4-decisions-missions
소프트웨어 개발자

Use when designing, implementing, auditing, or fixing Hearts of Iron IV decisions, missions, timed objectives, decision categories, and mission localisation.

2026-07-06
hoi4-focus-trees
소프트웨어 개발자

Use when designing, implementing, auditing, or fixing Hearts of Iron IV national focus trees.

2026-07-06
chaos-redux-events
소프트웨어 개발자

Use when implementing or updating Chaos Redux events.

2026-07-06
chaos-redux-event-planning
소프트웨어 개발자

Use when expanding Chaos Redux event ideas into detailed specifications before implementation.

2026-07-06
chaos-redux-event-assets
특수 효과 아티스트 및 애니메이터

Use when creating, sourcing, processing, converting, organizing, wiring, or documenting visual assets for Chaos Redux.

2026-07-06
chaos-redux-super-events
소프트웨어 개발자

Use when designing, researching, wiring, or documenting Chaos Redux super-events.

2026-07-06
chaos-redux-subagents
기타 컴퓨터 관련 직업

Use when coordinating custom Codex subagents for Chaos Redux implementation, asset production, super-event research, audits, active small patches, planning handoffs, or documentation work.

2026-07-01
xlsx
소프트웨어 개발자

Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Codex needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas

2026-06-30
chaos-redux-frame-animation
특수 효과 아티스트 및 애니메이터

Use when Chaos Redux needs animated sprites, animated icons, animated scripted GUI pieces, animated portraits, GIF previews, frame sheets, hover loops, pulsing glows, floating seals, warning pulses, route emblems, or frame-by-frame asset packages. Requires real per-frame source artwork or source frames. For HOI4, the final in-game animation must be a frame sheet texture wired through the verified `.gfx` and `.gui` pattern, usually `frameAnimatedSpriteType`, not a saved GIF.

2026-06-29
hoi4-mtth
소프트웨어 개발자

Define and use HOI4 MTTH variables safely (base/modifiers, file-scoped constants, and mtth:entry usage in set_variable/set_temp_variable) with guidance for minimizing ai_will_do clutter.

2026-06-29
chaos-redux-improvement-loop
프로젝트 관리 전문가

Use when recursively deepening Chaos Redux mechanics, events, focus trees, countries, decisions, assets, lore, super-events, scripted GUI, formables, and implementation audits into concrete expansion specs and improvement handoffs.

2026-06-11