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kyu-n
GitHub 제작자 프로필

kyu-n

1개 GitHub 저장소에서 수집된 28개 skills를 저장소 단위로 보여줍니다.

수집된 skills
28
저장소
1
업데이트
2026-02-09
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

libgdx-2d-rendering
소프트웨어 개발자

Use when writing libGDX Java/Kotlin code involving 2D rendering — SpriteBatch, ShapeRenderer, Texture, TextureRegion, TextureAtlas, Camera, Viewport, draw ordering, blending, or screen clearing. Use when debugging rendering artifacts, missing sprites, stretched graphics, or begin/end errors.

2026-02-09
libgdx-android-backend
소프트웨어 개발자

Use when writing libGDX Java/Kotlin code targeting Android — AndroidApplication launcher, AndroidApplicationConfiguration, AndroidManifest.xml setup, Android lifecycle mapping to libGDX, OpenGL context loss on pause, file access (internal/local/external with permissions), Android input (back button, accelerometer, on-screen keyboard), screen density, safe insets/notch, or GL thread posting. Use when debugging black textures after resume, Activity recreation on rotation, or missing file permissions.

2026-02-09
libgdx-application-lifecycle
소프트웨어 개발자

Use when writing a libGDX ApplicationListener or ApplicationAdapter, structuring a game's main class, or debugging lifecycle issues like missing disposal, initialization crashes, or incorrect pause/resume behavior. Use when asking where to put initialization code, how to get delta time, or which types need dispose().

2026-02-09
libgdx-asset-manager
소프트웨어 개발자

Use when writing libGDX Java/Kotlin code involving AssetManager — loading assets (Texture, TextureAtlas, Sound, Music, BitmapFont, Skin, Model, TiledMap, ParticleEffect, ShaderProgram, I18NBundle), async loading screens, reference counting, screen transitions, custom loaders, or FreeType font loading via AssetManager. Use when debugging assets not loading, double-dispose crashes, missing textures after Android resume, or loading screen patterns.

2026-02-09
libgdx-audio-lifecycle
소프트웨어 개발자

Use when writing libGDX Java/Kotlin code involving audio (Sound, Music, Gdx.audio). Use when debugging audio not playing, audio format issues, or platform-specific audio behavior in libGDX.

2026-02-09
libgdx-bitmap-font-text
소프트웨어 개발자

Use when writing libGDX Java/Kotlin code involving text rendering (BitmapFont, GlyphLayout, BitmapFontCache), NinePatch scalable graphics, DistanceFieldFont, or color markup language. Use when debugging wrong text position, blurry scaled fonts, text measurement, or NinePatch stretching issues.

2026-02-09
libgdx-box2d
소프트웨어 개발자

Use when writing libGDX Java/Kotlin code involving Box2D physics — World creation/stepping, Body/BodyDef (Static/Kinematic/Dynamic), Fixture/FixtureDef, Shape types (PolygonShape/CircleShape/EdgeShape/ChainShape), collision filtering (categoryBits/maskBits/groupIndex), ContactListener callbacks, joints (Revolute/Distance/Prismatic/Weld/Mouse), Box2DDebugRenderer, pixels-to-meters conversion, or fixed timestep patterns. Use when debugging tunneling, bodies not colliding, crashes in contact callbacks, or sluggish physics movement.

2026-02-09
libgdx-box2dlights
소프트웨어 개발자

Use when writing libGDX Java/Kotlin code involving 2D lighting with box2dlights — RayHandler, PointLight, ConeLight, DirectionalLight, ChainLight, ambient light, shadow rendering, soft shadows, light filtering, or attaching lights to Box2D bodies. Use when debugging lights not rendering, wrong light positions, lights not casting shadows, or performance issues with many lights.

2026-02-09
이 저장소에서 수집된 skills 28개 중 상위 8개를 표시합니다.
저장소 1개 중 1개 표시
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