Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
labcoder
GitHub 제작자 프로필

labcoder

1개 GitHub 저장소에서 수집된 8개 skills를 저장소 단위로 보여줍니다.

수집된 skills
8
저장소
1
업데이트
2026-04-24
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

ai-image-generation
소프트웨어 개발자

Use when implementing or reviewing AI image generation integrations, provider adapters, prompt builders, OpenAI/other image API flows, generate-edit-fix workflows, API-key handling, provenance metadata, generated asset queues, or UI panels for creating sprites on demand. Do not use for local pixel-fixing algorithms unless the task involves generated-image handoff.

2026-04-24
canvas-performance
소프트웨어 개발자

Use when implementing, reviewing, or optimizing visual rendering, preview viewports, canvas layers, worker/offscreen rendering, sprite animation playback, or performance instrumentation. Applies to Canvas2D, OffscreenCanvas, WebGL, Three.js preview surfaces, zoom/pan rendering, dirty-region drawing, and avoiding React render bottlenecks. Do not use for pure algorithm work unless rendering performance is involved.

2026-04-24
cli-mcp-api
네트워크·컴퓨터 시스템 관리자

Use when implementing or reviewing a command-line interface, local API, batch processor, MCP server, automation-friendly commands, machine-readable outputs, or skill/tool integrations that call the app’s pixel-fixing and export functionality. Applies to deterministic CLI behavior, JSON schemas, exit codes, local HTTP APIs, MCP tool definitions, and batch workflows. Do not use for visual UI work unless exposing that workflow through CLI/API/MCP.

2026-04-24
game-engine-export
소프트웨어 개발자

Use when implementing or reviewing exporters, importer scripts, presets, or documentation for Godot, Unity, Phaser, TexturePacker, Tiled, LDtk, or other game engines/frameworks. Applies to texture settings, nearest filtering, sprite slicing, pivots, animation import, tileset metadata, and engine-specific bundles. Do not use for the generic sprite manifest unless engine adaptation is involved.

2026-04-24
license-compliance
소프트웨어 개발자

Use when choosing, adding, updating, or reviewing dependencies; drafting repo license/NOTICE files; evaluating whether a package can be used in an open-source and commercially sold tool; or checking attribution obligations. Applies to npm, Rust, WASM, image-processing libraries, AI SDKs, desktop shells, and embedded assets. Do not use for ordinary coding tasks unless dependency or license risk is involved.

2026-04-24
pixel-art-processing
소프트웨어 개발자

Use when implementing, debugging, or reviewing the image-processing core that converts AI-generated pseudo-pixel art into true grid-aligned pixel art. Applies to pseudo-pixel grid detection, block-aware downsampling, palette reduction, alpha/background cleanup, frame-stable palettes, and pixel-art quality tests. Do not use for general UI layout, engine exporters, or AI provider integration unless the task directly touches the pixel-fixing algorithms.

2026-04-24
sprite-player-sandbox
소프트웨어 개발자

Use when implementing or reviewing the future sprite sheet player, animation preview controls, controllable character sandbox, scene preview, 2D test arena, or Three.js-based 3D sprite/object sandbox. Applies to playback timing, input controls, camera, sprite billboarding, texture filtering, scene setup, performance, and validating assets in motion. Do not use for the pixel-fixing algorithms unless the task involves visual playback or sandbox validation.

2026-04-24
sprite-sheet-export
소프트웨어 개발자

Use when implementing or reviewing sprite sheet slicing, character sheet normalization, animation timing metadata, frame tags, pivots, margins, spacing, padding, extrusion, PNG frame sequences, sheet atlases, or generic JSON manifests. Do not use for engine-specific import scripts unless combined with the game-engine-export skill.

2026-04-24
저장소 1개 중 1개 표시
모든 저장소를 표시했습니다