| name | design-critique |
| description | Structured framework for reviewing and critiquing interfaces. Provides specific, tangible observations across four lenses: visual design, interface design, interaction consistency, and user context. Use when reviewing, critiquing, auditing, giving feedback on, or self-evaluating any UI — components, pages, apps, dashboards, or visual artifacts. Also activate for self-critique before presenting any design output. Trigger on words like: review, critique, feedback, audit, evaluate, improve, what's wrong, how to make better, polish, refine, assess quality.
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Design Critique
The goal is specific, tangible observations — not vague feedback. Every observation includes: what you see, why it matters, and what it could be instead.
Step 1: Establish Context
Before diving in:
- What is this product/feature? Who uses it?
- What emotional or functional job is it doing?
- What platform? (iOS, web, Android — each has different standards)
- What's the intended quality bar? (MVP, production, premium?)
Step 2: First Impressions (30 seconds)
Look at it as a user would on first encounter:
- What's the immediate emotional reaction? Trust, confusion, delight, anxiety?
- Where does your eye go first? Is that the right place?
- Does this feel like it belongs on its platform?
- Does it meet the industry standard bar?
Step 3: Systematic Review — Four Lenses
Lens 1: Visual Design
Typography
- Is there a clear typographic scale with intentional hierarchy?
- Are headline and body fonts well-chosen for context?
- Limit to 3-4 type sizes maximum. More signals a lack of system.
- Are numbers using tabular figures where values change?
- Is letter-spacing appropriate? (Tighter for large display, looser for small caps)
Color
- Is color used intentionally, or scattered without purpose?
- Too many colors competing? Could you achieve the same with fewer?
- Sufficient contrast for readability?
- One clear accent color, or multiple vying for attention?
- Are grays consistent in hue? (All warm, all cool — not mixed randomly)
Spacing & Proportion
- Is padding balanced within containers?
- Are gaps between related elements tight enough to show relationship?
- Are gaps between unrelated sections large enough to show separation?
- Do containers feel proportionally balanced?
Visual Weight & Noise
- Are border strokes heavier than necessary?
- Are shadows muddy or crisp? Do they serve a purpose?
- Is there unnecessary visual containment?
- Are decorative elements earning their place?
Consistency
- Icon styles consistent? (Don't mix filled and outline)
- Stroke widths consistent across the interface?
- Corner radius language consistent and intentional?
- Dividers used consistently or arbitrarily?
Lens 2: Interface Design
Hierarchy & Focus
- Clear visual entry point?
- Layout has a narrative — a clear reading order?
- Primary actions emphasized over secondary ones?
Information Density
- Right amount of information for this altitude/context?
- Summary views stuffed with detail that belongs in detail views?
- Could progressive disclosure reduce overwhelm?
Language & Labels
- Labels clear and human, or clinical and jargon-heavy?
- Language warm and supportive where context demands it?
- Section headers descriptive without being verbose?
Redundancy
- Redundant labels, titles, or descriptions?
- Could any text be removed without losing meaning?
- Duplicate visual treatments saying the same thing?
Lens 3: Interaction Consistency
- If icons are established in one area, are they carried through to related areas?
- Similar data shown in similar ways?
- If one table has dividers, do peer tables?
- How many implicit alignment rules? Could they be reduced?
Lens 4: User Context
- Does the interface match the emotional context?
- Does the user know what to expect (time, effort, next steps)?
- Does this feel native to its platform?
How to Frame Observations
Every observation has three parts:
- What you see — Specific, concrete observation
- Why it matters — Impact on user or perceived quality
- What it could be — Specific, actionable alternative
Good: "The card shadows use a large blur radius creating a hazy look. Reducing blur to 8px with a tighter y-offset of 2px would create crisper depth."
Bad: "The shadows don't look good."
Industry Standards
The apps people use daily — Instagram, Notion, Linear, iOS, Figma — form an invisible bar. If your interface doesn't meet it, people discount it immediately.
- Start with how iOS or shadcn+Tailwind would design it, then improve
- The industry standard is the floor, not the goal
- Family, Raycast, Linear — products that respect platform standards then exceed them
Prioritizing Issues
After review, identify top 3-5 opportunities ranked by impact:
- Issues that undermine trust or first impressions
- Issues that create confusion or overwhelm
- Issues that feel below industry standard
- Polish opportunities that elevate from good to great
Self-Critique
After building anything, run this framework on your own output before presenting. Ask: if someone with exceptional taste looked at this, what would they notice? Fix at least one thing before sharing.