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linegel
GitHub 제작자 프로필

linegel

1개 GitHub 저장소에서 수집된 27개 skills를 저장소 단위로 보여줍니다.

수집된 skills
27
저장소
1
업데이트
2026-07-16
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

threejs-ambient-contact-shading
소프트웨어 개발자

Ground indirect lighting with ambient visibility in Three.js r185 WebGPU/TSL. Use when choosing authored material AO, dynamic GTAO, forward-lighting placement, reduced-resolution reconstruction, temporal AO, or bent normals.

2026-07-16
threejs-black-holes-and-space-effects
소프트웨어 개발자

Build curved-ray space effects in Three.js WebGPU/TSL. Use for artistic ray bending, Ellis wormholes, Schwarzschild black-hole lensing, accretion disks, physical thin-disk transport, or requests that need the Kerr/rotating-black-hole support boundary.

2026-07-16
threejs-bloom
소프트웨어 개발자

Bloom scene-linear HDR in Three.js WebGPU/TSL. Use when choosing optical full-scene glare, selective or hybrid contributors, transparent contribution blending, or viewport, exposure, and performance gates for BloomNode.

2026-07-16
threejs-choose-skills
소프트웨어 개발자

Route multi-system Three.js WebGPU/TSL work to the smallest causal skill set. Use when a request spans multiple systems, needs shared pass/output ownership, or needs scene-wide performance coordination.

2026-07-16
threejs-compatibility-fallbacks
소프트웨어 개발자

Fallback unavailable WebGPU features through an isolated compatibility branch. Use only when the user explicitly asks how to handle an initialized non-WebGPU backend; then classify canonical behavior as preserved, weakened, or removed.

2026-07-16
threejs-debugging
소프트웨어 개발자

Diagnose unexpected Three.js WebGPU/TSL runtime, rendering, API, asset, or version behavior. Use for a concrete failure, a suspected upstream regression or known issue, or a choice among an application fix, released upgrade, bounded workaround, upstream report, and blocker.

2026-07-16
threejs-exposure-color-grading
소프트웨어 개발자

Meter and grade scene-linear Three.js WebGPU images. Use for choosing fixed or automatic exposure; adapting EV on the GPU; assigning tone-map and output conversion; or placing and validating 3D LUTs.

2026-07-16
threejs-image-pipeline
소프트웨어 개발자

Coordinate Three.js WebGPU/TSL final-image graphs. Use when effects share scene-pass signals or output ownership, when choosing MRT versus reconstruction or narrow passes, when admitting temporal history, or when whole-graph budgets and lifetimes decide the design.

2026-07-16
이 저장소에서 수집된 skills 27개 중 상위 8개를 표시합니다.
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