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flowguard-ui-flow-structure
Use for UI content admission, observed surface, behavior, structure/text, operability, evidence, or transitions.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Use for UI content admission, observed surface, behavior, structure/text, operability, evidence, or transitions.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use only when explicitly requested or delegated by flowguard-development-process-flow's agent_workflow mode to rehearse a multi-skill, tool, plugin, or external-action workflow from a fresh inventory; generic workflow planning enters flowguard-development-process-flow first.
Use when an existing FlowGuard model and code map should drive behavior-preserving architecture contraction, including merging duplicate handlers or modules, collapsing adapters, removing dead branches, or preparing a StructureMesh refactor.
Use for external behavior registration, bidirectional source coverage, exactly one primary owner model, change-mode accounting, internal Primary Path Authority handoff, or broad done/release/archive/publish confidence.
Use when a FlowGuard model should drive pre-code module and function boundaries, FunctionBlock ownership, field/state/side-effect owners, facade design, adapter boundaries, or validation structure before production edits.
Use to generate canonical bad cases, Cartesian combinations, oracles, coverage shards, and receipts from a declared finite boundary, family seed, payload, transition, model mesh, coverage universe, or observed-problem backfeed.
Use for staged development, multi-skill work, freshness, sync, release, or final process claims.
| name | flowguard-ui-flow-structure |
| description | Use for UI content admission, observed surface, behavior, structure/text, operability, evidence, or transitions. |
Admit content, model UI event x UI state behavior, and prove runnable visible surface evidence.
This standalone FlowGuard satellite skill owns ui_flow_structure (public_owner) admission/UI evidence, not styling or code structure.
Read references/ui_flow_structure_protocol.md for observed surface, interaction, journey, structure, text hierarchy, human, implementation, and geometry.
Accept admission, UI state/task/control coverage, and current evidence; block leaks, blindspots, or stale proof.
model-first-function-flow.greenfield, source_based, or mixed; observation never grants display permission.user_visible, user_on_demand, or internal; require task/state/recovery/safety need. Exempt only an exact normal task-control label with no extra state/metadata. Build behavior, journeys, structure, text hierarchy, tasks, and operability.Return evidence, failures, blockers, skipped_checks, residual_risk, claim_boundary, typed_next_actions, blindspots, and a UI state diagram; edges mean reachable interaction transitions.
Edit contract source, regenerate; SkillGuard is not UI runtime/human evidence.