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roadmap-marl
Plan multi-agent and simulator-heavy environments using appropriate APIs instead of forcing them into single-agent SB3.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Plan multi-agent and simulator-heavy environments using appropriate APIs instead of forcing them into single-agent SB3.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
Create a rigorous RL environment specification before implementation.
Add or modify a React/Three.js environment visualization.
Add or modify a supported Gymnasium/SB3 task in backend/mlagents.
Verify ML correctness, library usage, formatting, tests, dead code, and client/backend integration.
SOC 직업 분류 기준
| name | roadmap-marl |
| description | Plan multi-agent and simulator-heavy environments using appropriate APIs instead of forcing them into single-agent SB3. |
| argument-hint | [task-id] |
| allowed-tools | Read, Write, Glob, Bash |
| context | repo |
| agent | three-mlagents-roadmap-marl-planner |
Use this skill for multi-agent games, traffic, ecological systems, self-driving, social simulation, LLM agents, or external simulator bridges.
Choose the interface before implementation:
Before marking a task trainable, specify:
Use PettingZoo-compatible tooling for true MARL. SuperSuit wrappers may be useful for preprocessing/vectorization. For serious baselines, document whether the plan uses IPPO, MAPPO, RLlib, CleanRL-style scripts, or another maintained open implementation.
Do not quietly convert a MARL problem into a single-agent SB3 task. If a centralized controller is scientifically intentional, name it as such in the task card, UI, and evaluation notes.
Treat these as roadmap unless and until their backend environment and baseline pipeline are implemented:
foodcollectorfishintersectionminecraftsimcityself-driving-car