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nback

nback에는 manuelmauro에서 수집한 skills 11개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
11
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1
업데이트
2026-04-04
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0
직업 범위
직업 카테고리 1개 · 100% 분류됨
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이 저장소의 skills

shape-up
소프트웨어 개발자

Apply the Shape Up methodology (developed by Basecamp) to coding tasks. Use when users need to scope, plan, or implement software projects with fixed time and variable scope. Triggers include phrases like 'shape this', 'scope this project', 'what's the appetite', 'fixed time variable scope', 'shape up', 'pitch this', 'identify rabbit holes', 'scope hammer', 'vertical slice', or when users need help breaking down large coding tasks into bounded, shippable increments.

2026-04-04
bevy-shaders
소프트웨어 개발자

Bevy custom shaders: Material trait, AsBindGroup, WGSL shader files, extended materials, 2D materials, shader defs, animated shaders, storage buffers, fullscreen post-processing, and compute shaders. Use when writing custom visual effects, materials, or GPU compute logic.

2026-04-04
bevy-2d
소프트웨어 개발자

Bevy 2D rendering and gameplay patterns: sprites, sprite sheets, 2D shapes, meshes, movement, rotation, transparency, bloom, cameras, viewport-to-world, and top-down camera tracking. Use when building 2D games or rendering 2D content.

2026-04-04
bevy-3d
소프트웨어 개발자

Bevy 3D rendering, lighting, materials, cameras, shapes, PBR, scene composition, hierarchy, animation, and orbit camera. Use when building 3D games or rendering 3D scenes.

2026-04-04
bevy-assets-rendering
소프트웨어 개발자

Bevy asset loading and rendering setup: AssetServer, Mesh3d, MeshMaterial3d, Sprite, Camera, Transform, lighting, and scene composition. Use when loading assets, setting up 3D/2D scenes, or working with materials and meshes.

2026-04-04
bevy-audio
소프트웨어 개발자

Bevy audio playback, control, spatial audio, soundtracks, volume, pause, and fade effects. Use when adding sound effects, music, spatial audio, or audio state management to a Bevy game.

2026-04-04
bevy-ecs-events
소프트웨어 개발자

Bevy message/event patterns: MessageWriter, MessageReader, MessageMutator, observers, EntityEvent, event propagation, and one-shot systems. Use when implementing communication between systems, reacting to component lifecycle, or creating event-driven architectures.

2026-04-04
bevy-ecs-fundamentals
소프트웨어 개발자

Core Bevy ECS patterns: components, resources, systems, queries, commands, and App setup. Use when creating new Bevy projects, defining game data types, writing systems, or structuring App builders.

2026-04-04
bevy-ecs-patterns
소프트웨어 개발자

Advanced Bevy ECS patterns: states, run conditions, system ordering, generic systems, custom SystemParam, custom QueryData, relationships, hierarchy, change detection, fixed timestep, entity disabling, and error handling. Use when structuring complex game logic, managing game states, or optimizing system execution.

2026-04-04
bevy-plugins
소프트웨어 개발자

Bevy plugin architecture: Plugin trait, PluginGroup, configurable plugins, and modular app composition. Use when organizing game code into reusable modules or creating library crates for Bevy.

2026-04-04
bevy-ui
소프트웨어 개발자

Bevy UI layout, buttons, text, menus, interaction handling, state-driven screens, and widget patterns. Use when building game menus, HUDs, settings screens, or any in-game UI.

2026-04-04