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mod-impl
details about how to implement a mod
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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details about how to implement a mod
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Validate the unscience mod suite against a new upstream Kitten Space Agency (KSA) game build — the break-check playbook run when the game / its decompiled sources are bumped and you must decide what unscience needs fixed. Covers how to diff the CURRENT (new) vs PREVIOUS (old) game-assemblies trees, build-as-alarm (and the KSAFolder trap that fakes a catastrophic break), the string-reflection watchlist that fails silently at runtime, GLSL/byte-offset/render coupling the compiler cannot see, semantic drift with no symbol change, the known-broken baseline you must NOT re-report as new, and which scope/ + plans/ docs to update in lockstep. Use when asked to "check unscience against the new KSA build", "upgrade KSA", run the version-diff / break-check, or review a game update's impact. REQUIRES two KSA game-assemblies trees: CURRENT and PREVIOUS.
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Execute git commit with conventional commit message analysis, intelligent staging, and message generation. Use when user asks to commit changes, create a git commit, or mentions "/commit". Supports: (1) Auto-detecting type and scope from changes, (2) Generating conventional commit messages from diff, (3) Interactive commit with optional type/scope/description overrides, (4) Intelligent file staging for logical grouping
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details about the ksa game and how to add parts
| name | mod-impl |
| description | details about how to implement a mod |
decomp/ksa folder which contains decompiled ksa dll assemblies. some of these files are large so be careful not to fill up context, use #runSubagent agents to do exploration as needed