Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
Metta-AI
GitHub 제작자 프로필

Metta-AI

11개 GitHub 저장소에서 수집된 200개 skills를 저장소 단위로 보여줍니다.

수집된 skills
200
저장소
11
업데이트
2026-07-18
여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

이 저장소에서 수집된 skills 66개 중 상위 8개를 표시합니다.
cg-game-core-mechanics
소프트웨어 개발자

Use when designing or repairing a CoGames-style game and the main risk is that the rules, map, roles, or play loop do not yet match the real game or prompt closely enough.

2026-05-19
cg-game-new-game
소프트웨어 개발자

Use when creating a new mettagrid game from scratch and you need the design-first workflow that writes the rules contract, checks engine fit, and hands a clean build plan to `cg.game.build-game`.

2026-05-19
cg-game-variant-tree
소프트웨어 개발자

Use when a CoGames-style game already works visually and mechanically and now needs to be split into a composable variant registry, dependency tree, and optional curriculum tree without regressing the default game.

2026-05-19
cg-game-build-game
소프트웨어 개발자

Use when implementing or overhauling a CoGames-style game once the target contract is known, including scaffold, registration, mechanics, assets, and variant factoring.

2026-05-19
cg-game-core-mechanics
소프트웨어 개발자

Use when designing or repairing a CoGames-style game and the main risk is that the rules, map, roles, or play loop do not yet match the real game or prompt closely enough.

2026-05-19
cg-game-generate-assets
소프트웨어 개발자

Use when a CoGames-style game is mechanically working but still has missing, placeholder, wrongly themed, or non-namespaced art, terrain, or atlas entries.

2026-05-19
cg-game-new-game
소프트웨어 개발자

Use when creating a new mettagrid game from scratch and you need the design-first workflow that writes the rules contract, checks engine fit, and hands a clean build plan to `cg.game.build-game`.

2026-05-19
cg-game-variant-tree
소프트웨어 개발자

Use when a CoGames-style game already works visually and mechanically and now needs to be split into a composable variant registry, dependency tree, and optional curriculum tree without regressing the default game.

2026-05-19
이 저장소에서 수집된 skills 57개 중 상위 8개를 표시합니다.
coworld-episode-artifacts
소프트웨어 개발자

Use to identify and download Coworld episode artifacts — replays, results, and per-agent logs — for completed episodes, or STREAMED live from a still-running experience request (--watch: each episode downloads as it finishes, no waiting for the batch). Triggers: 'download the replay/logs for episode X', 'pull the last N episodes <player> played', 'fetch artifacts for this experience request / pool / round', 'stream artifacts while the request runs', 'get the episode data for post-mortem'. Game-agnostic (Crewrift, amongthem, etc.).

2026-07-01
coworld-experience-requests
소프트웨어 개발자

Use to create and monitor Coworld experience requests — hosted batches of episodes you define (target, roster, roles, count) for evaluating a policy against a live field. Triggers: 'run crewborg vs the top opponents', 'make an experience request', 'request N hosted games', 'A/B a policy against the league', 'measure the imposter', 'set up an evaluation battery'. DEFAULT FLOW after create: launch the STREAMING pipeline in the background (step 4) — artifacts download and analysis prep overlap the still-running episodes; don't wait for the batch to drain.

2026-07-01
coworld-local-run
소프트웨어 개발자

Use to run your own built player policy in a LOCAL Coworld episode and watch it — the Gate-1 smoke test ('did my change take, does it connect → play → exit cleanly?'). Triggers: 'smoke test the player locally', 'run a local game', 'run my policy locally and watch it', 'does the build still work', 'open the replay locally'. Game-agnostic; this is correctness only, NOT a competitive matchup (you can't run other users' policies locally).

2026-07-01
coworld-policy-lifecycle
소프트웨어 개발자

Use to submit an ALREADY-UPLOADED policy version to a Coworld league and monitor whether it QUALIFIES, then competes (and becomes champion). Triggers: 'submit crewborg to the league', 'did it qualify', 'is it disqualified / champion', 'watch the qualifier', 'monitor standings after submitting'. SUBMIT is the public, effectively-irreversible, champion-making action — explicit human go-ahead only. (Building + uploading a version is the separate `build & upload` skill.)

2026-07-01
crewrift-ab
소프트웨어 개발자

Use to decide whether a crewborg change ACTUALLY helped — A/B the candidate against the baseline head-to-head, fresh, right now, against the same field. Triggers: 'did my change help', 'compare v71 vs v70', 'A/B test crewborg', 'is the candidate better', 'did fixing the imposter regress the crew'. Runs two MATCHED fresh experience requests, diffs role-split metrics with significance (compare.py), renders a comparison report, and guides a qualitative side-by-side. It's also the 'designed run' that crewrift-experiment hands off to.

2026-07-01
crewrift-event-warehouse
소프트웨어 개발자

Use to build and query the Crewrift event warehouse — a policy-indexed DuckDB/Parquet dataset of per-tick gameplay events (kills, follows, proximity, votes, tasks, chat) over many episodes — for deep, mechanistic, cross-episode questions about a policy's behaviour. Triggers: 'how often is crewborg near a crewmate without killing', 'who trails crewborg', 'where does it abandon tasks', 'does it vote real imposters', 'build the warehouse for this round', 'query the events', 'stream an experience request into a warehouse'. For a FRESH experience request, stream_eval.py builds the warehouse WHILE the episodes run (the default; builds are incremental). This is the deep-dig mainstay after crewrift-survey flags something.

2026-07-01
crewrift-survey
소프트웨어 개발자

Use to turn a SET of Crewrift episodes (an experience request, a policy's recent league games, a tournament batch) into a fast, polished HTML survey: a per-policy stats table, a policy×policy win heat map, and a short list of interesting episodes (with replay links). Triggers: 'survey these episodes', 'how is crewborg doing in this batch', 'who beats whom', 'give me the report on this XP request', 'which games should I watch'. Fast + lightweight (results.json + episode.json only). Pair with coworld-episode-artifacts (to pull the episodes); the DEEP per-episode dissection is a separate skill.

2026-07-01
build-and-upload
소프트웨어 개발자

Use to build the crewborg image and upload it as a new policy version — the routine, inert, every-iteration action that gives you a runnable artifact to smoke-test and evaluate. Triggers: 'build crewborg', 'upload a new version', 'rebuild and re-upload', 'ship a version for testing', 'upload with the LLM on'. Uploading enters NO competition; submitting to a league is the separate coworld-policy-lifecycle (submit & monitor) skill.

2026-06-27
이 저장소에서 수집된 skills 39개 중 상위 8개를 표시합니다.
coach-dashboard
운동 트레이너 및 그룹 피트니스 강사

Generate an HTML training dashboard from .coach/ state showing experiments, scores, learnings, TODOs. Pulls live tournament status. Opens in browser. Use for "dashboard", "training status", "show progress".

2026-03-31
coach-save-session
소프트웨어 개발자

Save current coaching session state. Writes log, updates state.json and todos.md, commits and pushes if git is configured. Use at the end of each improvement cycle.

2026-03-31
coach-step
정신 건강 상담사

Run one full coaching step — start session, choose approach (PCO or IntelligentDesign), improve, save session. This is the skill that /loop calls every 30 minutes. Use when asked to "run a coaching step" or "coach step".

2026-03-31
coach-improve-design
소프트웨어 개발자

IntelligentDesign improvement iteration. Directly analyzes code and prompts, identifies a specific improvement, implements it, tests, and submits. Use when asked to "review the code", "improve the prompts", or "intelligent design".

2026-03-31
coach-improve-pco
소프트웨어 개발자

PCO improvement iteration. Plays a game, collects experience, runs CvCLearner to propose program patches, tests locally, and submits if improved. Use when asked to "run PCO" or "evolve programs".

2026-03-31
coach-improve
소프트웨어 개발자

Run one improvement iteration. Chooses between PCO and IntelligentDesign based on recent effectiveness, runs the chosen approach, falls back to the other if it fails. Use when asked to "improve the agent", "run a coaching session", or "coach improve".

2026-03-31
coach
정신 건강 상담사교육, 진로 및 직업 상담사 및 어드바이저

Start the coaching loop. Initializes state, then runs /coach.step every 30 minutes. Use when asked to "start coaching", "coach the agent", or "start the coaching loop".

2026-03-31
coach-init
교육, 진로 및 직업 상담사 및 어드바이저

Initialize a coaching engagement. Asks for a guide document, brainstorms a coaching strategy, generates guide.md, and creates .coach/ state. Use when starting a new coaching engagement or "coach init".

2026-03-31
이 저장소에서 수집된 skills 9개 중 상위 8개를 표시합니다.
crewrift-ab
소프트웨어 개발자

Use to A/B test two Crewrift policy versions head-to-head and decide whether a change actually helped — RIGHT NOW, against the current field. Triggers: 'did my change help', 'compare v2 vs v1', 'A/B test crewborg', 'is the candidate better than the baseline', 'test this hypothesis', 'did fixing the imposter regress the crewmate'. Runs two matched fresh experience requests, compares hard metrics (compare.py) AND guides a context-driven qualitative investigation of the logs/replays. Distinct from crewrift-report, which surveys ONE batch descriptively.

2026-06-09
crewrift-report
소프트웨어 개발자

Use to turn a SET of Crewrift episodes (an experience request, a policy's recent league games, a round/tournament batch) into a dense, high-signal report on a player policy's strengths and weaknesses. Triggers: 'analyze/report on these XP-request episodes', 'where is crewborg weak', 'find the interesting/bad/good games', 'what did crewborg do wrong as imposter', 'summarize this batch of replays/logs', post-mortem of an evaluation. Crewrift-specific (roles, votes, kills, expand_replay). Pair with coworld-episode-artifacts (to pull the episodes) and coworld-experience-requests (to create them).

2026-06-09
coworld-experience-requests
소프트웨어 개발자

Use to create and monitor Coworld experience requests — hosted batches of episodes you define (target, roster, roles, count) for evaluating agents against a live roster. Triggers: 'run <policy> vs the top opponents', 'make an experience request', 'request N hosted games', 'A/B a policy against the league', 'set up an evaluation battery / matchup'. Game-agnostic; pair with coworld-episode-artifacts to pull the resulting episodes.

2026-06-09
coworld-local-run
소프트웨어 개발자

Use to run your own built player policy in a LOCAL Coworld episode and watch it — the Gate-1 smoke test ('did my change take, does it connect → play → exit cleanly?'). Triggers: 'smoke test the player locally', 'run a local game', 'run my policy locally and watch it', 'does the build still work', 'open the replay locally'. Game-agnostic; this is correctness only, NOT a competitive matchup (you can't run other users' policies locally).

2026-06-09
coworld-episode-artifacts
소프트웨어 개발자

Use to identify and download Coworld episode artifacts — replays, results, and per-agent logs — for completed episodes. Triggers: 'download the replay/logs for episode X', 'pull the last N episodes <player> played', 'fetch artifacts for this experience request / pool / round', 'get the episode data for post-mortem'. Game-agnostic (Crewrift, amongthem, etc.).

2026-06-09
coworld-policy-lifecycle
소프트웨어 개발자

Use to take a built player image through the Coworld policy lifecycle: upload it as a new version, (gated) submit it to a league, and monitor its live standings. Triggers: 'upload the new policy version', 'submit crewborg to the league', 'is my submission live / champion', 'how is my policy ranking', 'ship the player'. Game-agnostic. Upload is routine and inert; SUBMIT is the public, irreversible, champion-making action — only on explicit human go-ahead.

2026-06-09
crewrift-diagnose
기타 컴퓨터 관련 직업

Use to turn a Crewrift report's signals into evidence-grounded, MECHANISTIC improvement hypotheses — by investigating the replays/logs/code for *why* a behavior happens (or fails to), then presenting candidate directions to the human. Triggers: 'why is crewborg weak at X', 'what should we try / where should we go next', 'form hypotheses', 'diagnose this weakness', 'what's the mechanism behind Y', 'turn this report into directions', 'we got lucky in some games — can we engineer that'. Optional AUGMENTATION of the Report step — it adds candidate hypotheses alongside the report's replay-pointers; it does not replace the human's direction call. Pairs with crewrift-report (signals in) and crewrift-ab (to test a hypothesis).

2026-06-09
cyborg-brain
소프트웨어 개발자

Create or modify a game brain (decision engine) that subclasses BaseBrain. Use when implementing per-tick decision logic, adding roles, tuning thresholds, or writing the decide() method for a new game plugin. Triggers on "brain", "decide", "role", "threshold", "heuristic", "decision logic".

2026-04-29
cyborg-code-evolution
소프트웨어 개발자

Configure or run the self-improving code evolution pipeline. Use when setting up evolution for a new game, customizing editable files, tuning the evolution prompt, running manual evolution, or managing the weekly fork/reset lifecycle. Triggers on "evolution", "evolve", "self-improving", "str_replace", "fork", "reset", "promote", "weekly cycle".

2026-04-29
cyborg-harness
소프트웨어 개발자

Create or modify an LLM harness that subclasses BaseHarness. Use when implementing LLM context building, directive parsing, system prompts, or post-game analysis hooks for a game plugin. Triggers on "harness", "LLM context", "system prompt", "directive", "narrator", "advisor".

2026-04-29
cyborg-policy
소프트웨어 개발자

Create or modify the game policy (control loop) that subclasses BasePolicy. Use when implementing perceive() to parse game engine observations, execute() to convert commands to game actions, or wiring brain + harness together. Triggers on "policy", "perceive", "execute", "control loop", "game engine bridge".

2026-04-29
cyborg-post-game
소프트웨어 개발자

Run or configure post-game analysis on completed game memory dumps. Use when setting up the analysis pipeline, customizing the analysis prompt, reviewing learnings files, or running manual analysis. Triggers on "analyze", "post-game", "learnings", "score", "review game", "what went wrong".

2026-04-29
cyborg-triggers
소프트웨어 개발자

Create or modify game event triggers that subclass BaseEventDetector. Use when implementing event detection for LLM consultation, adding new trigger types, tuning priorities, or configuring debounce. Triggers on "trigger", "event detection", "consult", "LLM scheduling", "when to call LLM".

2026-04-29
cyborg-wiki
기술 작가

Create or update wiki knowledge pages for a game plugin or the framework. Use when writing strategy docs, skill guides, mechanics references, or updating the transferable knowledge base. Triggers on "wiki", "strategy doc", "skill doc", "mechanics doc", "game knowledge", "write documentation".

2026-04-29
저장소 11개 중 11개 표시
모든 저장소를 표시했습니다