| name | ucp-view |
| description | Render objects and the scene for vision models with `ucp view` (capture/isolate/orbit) and `ucp screenshot`. Use when the user wants a rendered image of an object or the scene to inspect 3D shape or state. For broad multi-surface Unity automation, use the unity-control-protocol skill instead. |
| homepage | https://github.com/mflRevan/unity-control-protocol |
| compatibility | Requires the `ucp` CLI and the UCP Bridge package in the target Unity project. Unity 2021.3+. |
| metadata | {"author":"mflRevan","version":"0.6.0"} |
UCP View & Capture
Focused micro-skill for the ucp view command surface of the
Unity Control Protocol (ucp) CLI. Always confirm the live surface with
ucp <cmd> --help and see the docs at https://unityctl.dev.
Examples
ucp view capture --target-id 1234 --max-edge 768 --output framed.png
ucp view isolate --id 1234 --output hero.png
ucp view orbit --id 1234 --count 6 --output orbit.png
ucp screenshot --view scene --output before.png
ucp screenshot --view game --output game.png
When to use
Use to frame a single object (capture), composite an orthographic grid (isolate), spin an object for a turntable (orbit), or grab a scene/game screenshot.
When NOT to use (use the omni skill instead)
For aligning the scene view before a screenshot use ucp scene focus (the ucp-scene skill); for transforms use ucp-transform.
For broad, multi-surface Unity automation that spans several of these
command groups at once, use the unity-control-protocol omni skill instead
of this focused micro-skill.