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gsp-build-strategy
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.
| name | gsp-build-strategy |
| description | Use when deciding development mode, quality target, task granularity, or refactor policy for game work. |
Choose the right build strategy for the project.
Follow the gsp-orchestrator output strategy:
docs/game-studio/build-strategy.md and docs/game-studio/quality-target.md.Use:
./shared/reference/development-modes.md./shared/reference/quality-targets.md./shared/templates/build-strategy.md./shared/templates/quality-target.mdyolo-superguided-buildrefactor-opensurgical-livefirst-playablepolished-prototypeproduction-featurelive-patchyolo-super + first-playableyolo-super or guided-build + polished-prototypeguided-build or refactor-open + production-featuresurgical-live + live-patchMatch task size to the mode:
Choose the exploration budget explicitly:
minimal when the task is narrow and already shape-lockedstandard for normal product workhigh for single-prompt showcase generation, benchmark runs, or any task where first-result quality matters more than token thriftFor high exploration budget work:
polished-prototype over first-playable unless the user explicitly wants only a spikeDo not let “safe” planning ruin the result on low-risk greenfield work. Do not let “fast” planning justify broad rewrites on live products. For benchmark or showcase builds, do not optimize for token thrift if that weakens the result.