build
Run build verification — checks compilation, validates level configs, finds missing imports
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Run build verification — checks compilation, validates level configs, finds missing imports
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | build |
| description | Run build verification — checks compilation, validates level configs, finds missing imports |
| user-invocable | true |
| allowed-tools | Read, Bash, Glob, Grep |
| context | fork |
Run build verification for a Three.js + WebXR game project.
Complete ALL checks in a SINGLE run. NEVER use AskUserQuestion.
Read the CLAUDE.md file in the repo root to understand project structure and conventions.
The argument may be a game path:
/build games/my-game/build → auto-detect by finding the most recently modified games/*/GAME_DESIGN.mdAfter resolving the game directory, all operations run inside it.
Run npm run build inside the game directory and capture output. Report any errors.
For each <game-dir>/src/levels/level*.js:
id, name, environment, decorations, props, playerSpawnenvironment has at least sky or enclosuredecorations is an array with at least one entryprops is an array (can be empty)playerSpawn has position arrayFor each .js file in <game-dir>/src/:
For each level config:
.glb files, check they exist in <game-dir>/public/models/N/Print a summary:
Build Verification Results (games/<slug>):
- Vite build: PASS / FAIL (details)
- Level configs: N valid, M issues
- Imports: All resolved / N missing
- Models: All present / N missing
Overall: PASS / FAIL
If FAIL, list specific issues with file paths and line numbers for easy fixing.
Create a Three.js + WebXR game from scratch starting from a concept description
Add a game mechanic by implementing a puzzle class with world objects and interaction wiring
Create or modify a game level with environment, decorations, and props
Run semantic validation on a generated game — checks level configs, puzzle wiring, level transitions, decoration types, and model references