This skill should be used when the user asks to "prep for session", "review before game night", "session checklist", "am I ready to run this", "pre-session review", "game prep", "DM prep check", or mentions "running tonight", "session tomorrow", or "game day prep". Runs a comprehensive pre-session checklist covering content, NPC readiness, encounter balance, and contingency planning.
설치
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
This skill should be used when the user asks to "prep for session", "review before game night", "session checklist", "am I ready to run this", "pre-session review", "game prep", "DM prep check", or mentions "running tonight", "session tomorrow", or "game day prep". Runs a comprehensive pre-session checklist covering content, NPC readiness, encounter balance, and contingency planning.
Session Prep Review
Purpose
Comprehensive pre-session review that combines continuity checking, encounter balance, NPC readiness, and gap identification before game time.
For deeper analysis of specific areas, see the related skills:
continuity-check — Full plot consistency audit
encounter-balance — Detailed CR and XP math
loot-audit — Treasure distribution analysis
npc-network — Relationship mapping
pressure-test — Adversarial scenario testing
Pre-Session Checklist
1. Content Readiness
Load the module being run and campaign-level context:
list_characters(character_type: "npc", module_id: module_id)
# Also check by location if the session spans areas:
list_characters(character_type: "npc", location: "Tavern District")
For each NPC players will likely encounter:
Name, role, location defined
Motivation and goals clear
Key information they know documented
Ability scores set (for skill checks during play)
Inventory populated (get_character_inventory)
Voice/mannerism notes (optional)
3. Encounter Readiness
Review module monsters and maps:
Monster stat blocks accessible (verify via search_catalog(category: "monster"))
Tactics noted in DM notes
Terrain/environmental factors documented
Treasure/loot defined
Maps uploaded and tokens placed (list_maps, get_map)