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new-npc
Create a new NPC with character scene, Dialogic character, timeline, sprite art, and room integration
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Create a new NPC with character scene, Dialogic character, timeline, sprite art, and room integration
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Guided content creation for the QFG adventure game. Use when the user wants to add a new room, quest, NPC, puzzle, or story element. Triggered by /new-content-qfg or when the user describes a content idea like "I want a forest clearing with a witch" or "add a new area to the game".
Generate pixel art assets via Aseprite Lua scripts following the project's art pipeline (palette, sizes, export)
Create a new custom Dialogic 2 event class for RPG gameplay in .dtl timelines
Create a new game room with scene, script, background, hotspots, and RoomManager registration
| name | new-npc |
| description | Create a new NPC with character scene, Dialogic character, timeline, sprite art, and room integration |
Create a complete NPC with all required components. Argument: NPC name and brief description.
Generate NPC sprite using the art-gen skill:
Create the character scene at game/scenes/characters/<npc_name>.tscn:
CharacterBody2D (or StaticBody2D for non-moving NPCs)AnimatedSprite2D with idle and talk animationsCollisionShape2D for interaction areaCreate the NPC script at game/scripts/rooms/<npc_name>.gd (or a shared NPC script):
class_name declarationhotspot_name export var for StatusBar displayCreate Dialogic character at game/dialogic/characters/<npc_name>.dch:
Create Dialogic timeline at game/dialogic/timelines/<npc_name>_intro.dtl:
Add NPC to room:
NPCs nodeVerify:
make sprites # Export NPC sprite
make run # Launch and talk to the NPC
.dch).dtl)