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godot-runtime-verify

스타6
포크0
업데이트2026년 7월 25일 04:13

Verify a built Godot 2D scene at runtime: run the scene (press-play or headless), read the captured debugger output, classify any runtime errors against a Godot-specific taxonomy, and decide a PASS/FAIL runtime gate for the slice's acceptance behavior. The run's real output IS the Layer-1 runtime evidence (ADR-0048); a claimed-but-not-shown run is unverified. MCP-agnostic about how the scene is run; it verifies and routes fixes, it does not apply them. Use after a Godot slice is implemented to gate runtime behavior the static checks (lint, typecheck) cannot catch. Do not use to plan a scene (use godot-scene-plan), to write or fix the code (use implement-approved-slice or implement-slice-complement), to triage a failure into a fix size (use incident-triage), or with no implemented scene to run.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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