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genesis
Use when working on Genesis simulation, RL teacher training, visual demo generation, or related serverless/EGL behavior.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Use when working on Genesis simulation, RL teacher training, visual demo generation, or related serverless/EGL behavior.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use when ingesting, validating, curating, or querying production sensor data as a versioned dataset-of-record, or wiring the dataset-ingest-curate workflow.
Use when generating adversarial scenarios via RL, ranking mined failures of a policy-under-test, or wiring the adversarial-scenario-hardening workflow.
Use when navigating the Cosmos3 integration in NPA or locating upstream Cosmos3 framework files, defaults, scripts, configs, recipes, and docs.
Use when Cosmos3 setup, fetch, inference, CUDA, uv, Docker, Hugging Face, GitHub, NGC, or checkpoint staging fails in NPA or in an upstream Cosmos framework checkout.
Use when setting up Cosmos3 access through NPA, checking source or Hugging Face reachability, staging the public Cosmos3 framework and checkpoint cache, or deciding which NPA workflow to use before inference.
Use for Claude Code reviews that need robotics, simulation, GPU-routing, sim-to-real, or BDD100K pipeline domain context.
| name | genesis |
| description | Use when working on Genesis simulation, RL teacher training, visual demo generation, or related serverless/EGL behavior. |
Genesis is the GPU-accelerated physics simulation tool. It uses vendored genesis.ext.pyrender plus PyOpenGL EGL.
Visual demo generation is blocked on EGL/DRI device access in containers. libEGL_nvidia.so.0 is absent despite graphics capability environment variables, so workloads fall back to Mesa, which cannot scale.
Serverless visual demo generation is blocked by the same EGL/DRI issue.
BatchRenderer/Madrona is deferred; do not prioritize it. There is no platform escalation pending and no BUNDLE_EGL_NVIDIA action item.
E2E: 8/8 passing except visual demo generation.