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Nice-Wolf-Studio
GitHub 제작자 프로필

Nice-Wolf-Studio

6개 GitHub 저장소에서 수집된 89개 skills를 저장소 단위로 보여주며, 대략적인 직업 커버리지도 포함합니다.

수집된 skills
89
저장소
6
직업 분야
4
업데이트
2026-04-12
저장소 탐색

저장소와 대표 skills

#001
unity-claude-skills
skills 34개2152026-03-11 업데이트
제작자 내 38%
unity-3d-math
소프트웨어 개발자

Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-async-patterns
소프트웨어 개발자

Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-data-driven
소프트웨어 개발자

Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-game-architecture
소프트웨어 개발자

Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-input-correctness
소프트웨어 개발자

Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-lifecycle
소프트웨어 개발자

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-physics-queries
소프트웨어 개발자

Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-save-system
소프트웨어 개발자

Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
이 저장소에서 수집된 skills 34개 중 상위 8개를 표시합니다.
#002
wolf-skills-marketplace
skills 34개402026-04-12 업데이트
제작자 내 38%
handoff
소프트웨어 개발자

Use when completing work in a worktree or ending a session - writes a structured memory transfer record so the next agent can continue without context loss; prevents duplicate work and cold-start ramp-up

2026-04-12
pickup
소프트웨어 개발자

Use when starting work on a project or entering a worktree - reads handoff records and active agent state to synthesize a briefing; prevents cold-start ramp-up and duplicate work

2026-04-12
repo-ingest
소프트웨어 개발자

Use when updating agent coordination skills from external repositories - extracts architectural patterns from source repos and proposes skill updates with provenance tracking; prevents cargo culting and stale patterns

2026-04-12
signal
소프트웨어 개발자

Use during parallel agent work to write coordination signals - structured journal entries for claims, decisions, problems, and completions; prevents merge conflicts and duplicate work between concurrent agents

2026-04-12
discovery
시장조사 분석가·마케팅 전문가

General-purpose interview skill to figure out what user actually needs. Upstream of everything—chains into personality-builder, brainstorming, debugging, or any creative/building work.

2026-03-29
personality-builder
작가·저자

Build AI personalities from fictional characters using archetype extraction methodology. Transforms roleplay characters into universally useful behavioral profiles.

2026-03-29
personality
작가·저자

Use when starting a session with personality enabled - injects persona context while protecting code and technical content

2026-03-29
wolfplan
프로젝트 관리 전문가

MANDATORY planning technique that prevents orphaned implementations through negative planning (pre-mortem) and inverse planning (connection audit)

2026-03-29
이 저장소에서 수집된 skills 34개 중 상위 8개를 표시합니다.
#003
agent-github-skills
skills 10개102025-10-20 업데이트
제작자 내 11%
이 저장소에서 수집된 skills 10개 중 상위 8개를 표시합니다.
#004
claude-code-supabase-skills
skills 5개1902025-10-20 업데이트
제작자 내 5.6%
#005
agent-discord-skills
skills 5개1032025-10-20 업데이트
제작자 내 5.6%
저장소 6개 중 6개 표시
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