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assets-modify

스타2
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업데이트2026년 5월 2일 00:47

Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder. Three modification surfaces (use whichever fits the task): 1. 'content' — full SerializedMember override (legacy, backwards compatible). 2. 'pathPatches' — list of {path, value} pairs routed through Reflector.TryModifyAt. 3. 'jsonPatch' — JSON Merge Patch routed through Reflector.TryPatch. When more than one is supplied they run in this order: jsonPatch → pathPatches → content. At least one is required. Path syntax: 'fieldName', 'nested/field', 'arrayField/[i]', 'dictField/[key]'. Leading '#/' is stripped.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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