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GitHub 저장소

Unity-SkillForge

Unity-SkillForge에는 nlelouche에서 수집한 skills 20개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
20
Stars
67
업데이트
2026-03-14
Forks
11
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

coreclr-gc-watchdog
소프트웨어 개발자

Detects, diagnoses, and eliminates Garbage Collector pressure in Unity (CoreCLR). Provides patterns for zero-alloc code, Profiler integration guidance, and a GC budget monitoring protocol.

2026-03-14
unity-compile-fixer
소프트웨어 개발자

Agentic repair loop for C# compilation errors. Reads compiler output, classifies errors by pattern, and applies targeted, minimal fixes to restore a green build.

2026-03-14
minimap-system
소프트웨어 개발자

Implements a runtime minimap using a second orthographic camera rendering to a RenderTexture, displayed in a UI Toolkit or UGUI panel. Supports icons, fog of war, and zoom.

2026-03-14
accessibility-hci
웹·디지털 인터페이스 디자이너

Implements accessibility (A11y) standards for Unity games: WCAG 2.1 color contrast, font scaling, colorblind modes, motor-impaired input remapping, and audio cues for visually impaired players.

2026-03-14
gpu-instancing-expert
소프트웨어 개발자

Implements GPU instancing and indirect rendering to render thousands of identical meshes in a single draw call. Covers DrawMeshInstanced, DrawMeshInstancedIndirect, and MaterialPropertyBlock.

2026-03-14
texture-streaming-expert
소프트웨어 개발자

Manages texture memory via Unity's Mip Streaming system and streaming budget configuration. Prevents VRAM exhaustion on mobile/console by loading only the required mip levels at runtime.

2026-03-14
ai-code-reviewer
소프트웨어 품질 보증 분석가·테스터

Agentic code review checklist for Unity C# scripts. Identifies SOLID violations, GC allocation anti-patterns, naked Singletons, missing null guards, and architectural smells before human review.

2026-03-14
context-discovery-agent
소프트웨어 개발자

Auto-detects the Unity project environment (version, render pipeline, installed packages) and returns a structured context JSON consumed by all other skills before code generation.

2026-03-14
metadata-validator
소프트웨어 개발자

Audits all SKILL.md files in the repository for 2026 standard compliance. Reports missing YAML keys, outdated version fields, and broken Related Skills links.

2026-03-14
ads-mediation-ironsource
소프트웨어 개발자

Full integration guide for IronSource/LevelPlay mediation: banner, interstitial, and rewarded ads lifecycle, GDPR consent flow, and waterfall configuration.

2026-03-14
day-night-cycle
소프트웨어 개발자

Time progression, directional light rotation, and event triggers for dawn and dusk.

2026-03-08
command-pattern-undo
소프트웨어 개발자

Implements the Command Pattern with a full undo/redo history stack. Applicable to editor tools, strategy game moves, crafting systems, or any operation that must be reversible.

2026-03-08
repository-pattern
소프트웨어 개발자

Implements the Repository Pattern to decouple game data access from business logic. Provides a generic IRepository<T> with sync and async variants, and mock implementations for TDD.

2026-03-08
service-locator-pattern
소프트웨어 개발자

Implements a lightweight, type-safe Service Locator as a decoupling bridge. Includes a decision matrix for choosing between Service Locator, DI Container, and ScriptableObject Events.

2026-03-08
procedural-generation
소프트웨어 개발자

Implements procedural content generation algorithms: BSP dungeon rooms, Wave Function Collapse for tile maps, and Perlin-noise terrain. Provides an agnostic grid API for any genre.

2026-03-08
replay-system
소프트웨어 개발자

Implements a deterministic input-based replay system for Unity. Records player inputs per frame to a timeline, then re-feeds them for perfect playback, death-cam, or automated QA.

2026-03-08
mvvm-binding-system
소프트웨어 개발자

Implements a full Model-View-ViewModel (MVVM) architecture for Unity UI Toolkit. Features reactive data binding, INotifyPropertyChanged integration, and the [CreateProperty] source generator workflow.

2026-03-08
job-system-burst
소프트웨어 개발자

Implements high-performance parallel CPU workloads using the Unity Job System and Burst Compiler. Achieves near-native C code performance with zero managed allocations.

2026-03-08
playfab-economy-v2
소프트웨어 개발자

Full integration guide for PlayFab Economy v2: Catalogs, Inventory, Virtual Currencies, Stores, and Transactions. Replaces deprecated Economy v1 patterns.

2026-03-08
unity-gaming-services
소프트웨어 개발자

Complete setup guide for Unity Gaming Services (UGS): Authentication, Lobby, Relay, Leaderboards, Cloud Save. First-party backend for Unity 6 multiplayer and live-ops projects.

2026-03-08