Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
node-3d
GitHub 제작자 프로필

node-3d

1개 GitHub 저장소에서 수집된 10개 skills를 저장소 단위로 보여줍니다.

수집된 skills
10
저장소
1
업데이트
2026-07-18
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

publishing
소프트웨어 개발자

Audit and prepare Node3D packages for safe npm publishing. Use for pre-publish checks, package.json exports/files, npm pack dry-runs, lockfile scope, standalone package readiness, workspace versus submodule safety, release hygiene, package metadata, and root/submodule commit or push planning.

2026-07-18
ci
소프트웨어 개발자

Maintain Node3D GitHub Actions and CI infrastructure. Use for workflow files, reusable actions, lint/test/build/publish jobs, platform matrices, native addon CI, CUDA/GPU limitations, prebuilt binary constraints, npm install script safety, cpplint, and keeping package CI consistent across repositories.

2026-07-15
native-addons
소프트웨어 개발자

Work on Node3D native addon packages and N-API binding surfaces. Use for C++ addon production, addon-tools macros, binding.gyp/common.gypi, install.js, binary loading, ts/native.ts typing, pointer and handle modeling, native package scripts, or native addon verification in packages such as glfw, image, webgl, segfault, bullet, cuda, opencl, qml, iohook, and webaudio.

2026-07-15
compute
소프트웨어 개발자

Implement Node3D GPU compute workflows. Use for CUDA, OpenCL, GLSL render-to-texture compute, GL/CUDA or GL/OpenCL interop, GPU-side model data layout, VBO/texture memory ownership, kernel argument packing, shared/local memory optimization, compute-driven rendering examples, and boids-style simulations.

2026-07-06
core
소프트웨어 개발자

Work on Node3D core browser, DOM, canvas, WebGL, and Three.js compatibility. Use for @node-3d/core, browser-like environment setup, Document/Window/Canvas behavior, global object wiring, raw WebGL support, Three.js helper compatibility, resource/context management, and the philosophy of Node.js desktop 3D with real OpenGL.

2026-07-06
deps
소프트웨어 개발자

Work on Node3D deps-* packages that bundle third-party binaries, headers, and thin entrypoints. Use for dependency package layout, platform archives, bundled library motivation, getPaths/bin/include contracts, licensing notes, install behavior, and creating or updating packages such as deps-opengl, deps-freeimage, deps-bullet, deps-labsound, deps-qt-*, deps-qmlui, and deps-uiohook.

2026-07-06
docs
소프트웨어 개발자

Write and maintain Node3D package documentation. Use for package README files, API sections, usage snippets, examples derived from source, feature descriptions, package role explanations, third-party license notes, and synchronizing documentation with TypeScript exports and runnable examples.

2026-07-06
examples
소프트웨어 개발자

Create, review, or maintain Node3D examples. Use for runnable examples, package self-imports, realistic consumer-like usage, feature coverage demos, example assets, screenshots, README snippets derived from examples, and avoiding legacy relative imports into ts or dist.

2026-07-06
이 저장소에서 수집된 skills 10개 중 상위 8개를 표시합니다.
저장소 1개 중 1개 표시
모든 저장소를 표시했습니다