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GitHub 저장소

yeticlaw-studio

yeticlaw-studio에는 ntreadway에서 수집한 skills 51개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
51
Stars
4
업데이트
2026-04-15
Forks
0
직업 범위
직업 카테고리 10개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

image-gen
특수 효과 아티스트 및 애니메이터

Generate images using Gemini. Use for concept art, icons, sprites, textures, backgrounds, character art.

2026-04-15
art-director
아트 디렉터

Visual style guide, art briefs and Unity asset review specifications

2026-04-07
art-director
아트 디렉터

Visual style guide, art briefs and Unity asset review specifications

2026-04-07
ai-programmer
소프트웨어 개발자

Unity C# enemy AI, behavior trees and NavMesh pathfinding code generation

2026-04-04
concept-writer
작가·저자

Writes a punchy 2-sentence game concept summary

2026-04-04
creative-director
아트 디렉터

Creative vision, tone, aesthetic decisions and MDA review for game projects

2026-04-04
engine-programmer
소프트웨어 개발자

Unity C# core infrastructure, save systems and Addressables code generation

2026-04-04
game-designer
특수 효과 아티스트 및 애니메이터

Game mechanics design, GDD writing and MDA framework analysis

2026-04-04
gameplay-programmer
소프트웨어 개발자

Unity C# player mechanics, movement and combat code generation

2026-04-04
level-designer
특수 효과 아티스트 및 애니메이터

Level layouts, player flow, pacing and encounter design

2026-04-04
mechanics-designer
특수 효과 아티스트 및 애니메이터

Generates core gameplay mechanics for a game concept

2026-04-04
meshy
소프트웨어 개발자

Meshy.ai API wrapper for 3D model generation — only executes after asset-approver approval

2026-04-04
narrative-director
프로듀서 및 감독

Story structure, character arcs and narrative design documentation

2026-04-04
producer
프로젝트 관리 전문가

Game brief creation, sprint planning and cross-department coordination

2026-04-04
qa-tester
소프트웨어 품질 보증 분석가·테스터

Test plans, bug reports and regression checklists for game features

2026-04-04
sound-designer
음향 기술자

Audio identity, FMOD event design and adaptive music system planning

2026-04-04
style-writer
특수 효과 아티스트 및 애니메이터

Defines the visual style and aesthetic for a game

2026-04-04
systems-designer
특수 효과 아티스트 및 애니메이터

Data-driven economy, progression and interconnected game systems design

2026-04-04
technical-artist
소프트웨어 개발자

Unity shaders, VFX Graph and asset import pipeline code generation

2026-04-04
technical-director
소프트웨어 개발자

Unity C# architecture decisions, coding standards and technical review (code-gen)

2026-04-04
threejs-dev
소프트웨어 개발자

TypeScript Three.js game developer and asset orchestrator for VIVERSE WebGL platform

2026-04-04
ui-programmer
소프트웨어 개발자

Unity UI Toolkit, HUD, menus and accessibility code generation

2026-04-04
unity-specialist
소프트웨어 개발자

Deep Unity expertise for packages, editor scripting and render pipeline issues

2026-04-04
world-builder
작가·저자특수 효과 아티스트 및 애니메이터

Game world lore, factions, geography and world bible documentation

2026-04-04
writer
작가·저자

Game dialogue, UI copy, item descriptions and character voice writing

2026-04-04
threejs-dev
소프트웨어 개발자

Three.js game builder for YetiClaw Pi. Generates a game-config.json that plugs into a pre-built engine template. Selects the best matching template for the game genre, or builds a minimal custom one if no template fits. Use for any /threejsdev task.

2026-04-04
ai-programmer
소프트웨어 개발자

Unity C# enemy AI, behavior trees and NavMesh pathfinding code generation

2026-03-31
asset-approver
소프트웨어 개발자

Budget gate for Nano Banana 2 and Meshy API calls — requires explicit human approval before any paid generation

2026-03-31
concept-writer
작가·저자

Writes a punchy 2-sentence game concept summary

2026-03-31
creative-director
아트 디렉터

Creative vision, tone, aesthetic decisions and MDA review for game projects

2026-03-31
email-writer
서비스 영업 대표(광고, 보험, 금융 서비스 및 여행 제외)

Outreach emails for game dev, AI integration and AI app development clients

2026-03-31
engine-programmer
소프트웨어 개발자

Unity C# core infrastructure, save systems and Addressables code generation

2026-03-31
game-designer
그래픽 디자이너

Game mechanics design, GDD writing and MDA framework analysis

2026-03-31
gameplay-programmer
소프트웨어 개발자

Unity C# player mechanics, movement and combat code generation

2026-03-31
level-designer
그래픽 디자이너

Level layouts, player flow, pacing and encounter design

2026-03-31
mechanics-designer
특수 효과 아티스트 및 애니메이터

Generates core gameplay mechanics for a game concept

2026-03-31
meshy
소프트웨어 개발자

Meshy.ai API wrapper for 3D model generation — only executes after asset-approver approval

2026-03-31
narrative-director
작가·저자

Story structure, character arcs and narrative design documentation

2026-03-31
producer
프로젝트 관리 전문가

Game brief creation, sprint planning and cross-department coordination

2026-03-31
qa-tester
소프트웨어 품질 보증 분석가·테스터

Test plans, bug reports and regression checklists for game features

2026-03-31
이 저장소에서 수집된 skills 51개 중 상위 40개를 표시합니다.