Skip to main content
Manus에서 모든 스킬 실행
원클릭으로

npc-logic

스타4
포크1
업데이트2026년 7월 2일 12:07

Advise on how to architect complicated NPC / creature / enemy AI in Unreal Engine — the layered model (multi-sense perception → pawn-side awareness memory → StateTree decision → action execution → data-asset tuning) and how to turn a behavior spec into that structure. Use when someone wants to "design enemy/creature/companion AI", "structure AI behavior", "how should I use StateTree for AI", "add perception/senses", "build an AI to this spec", "why is my AI flickering between targets", "should this be a StateTree task or a condition", or "how do I keep AI logic out of the tree". Neutral, UE-fact-grounded, design-level advisor — it teaches the architecture and helps you shape it to spec; it is not a creature/game-specific behavior library and not a code generator.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
readonly