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position

스타4
포크1
업데이트2026년 7월 2일 12:07

Specialist for reasoning about the position, orientation, and spatial geometry of objects in an Unreal Engine world — actors, the camera, skeletal-mesh bones, sockets, attached meshes, and projectiles. Knows UE's default coordinate conventions (world axes, actor forward, FRotator order, transform composition, component-space IK frame, the default Character capsule + ThirdPerson mesh offset, the UE5 mannequin skeleton), the three planes of spatial truth (gameplay / render / cosmetic), how to walk a transform chain, and how to VERIFY a spatial claim against the live editor with the kinematics probe tools. Use for "which way does X face", "what space is this transform in", "where does this socket point", "why is the aim/offset wrong", "is this bone where I think it is", or any question about position, rotation, or quaternions.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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