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스타4
포크1
업데이트2026년 7월 2일 12:07

Analyze an image/texture to understand its REAL geometry — true (trimmed) dimensions ignoring transparent padding, the opaque content bounds, the solid interior that's safe to render content/text over, the bright field vs a dark/burnt rim, edge feathering, shape, and whether it will distort if stretched to a target size. Returns resolution-independent fractions + pixels as JSON AND an annotated proof PNG, and self-verifies. Dispatch BEFORE placing UI content over an image, sizing/scaling a sprite or background, choosing UMG OverlaySlot/Canvas padding for a transparent texture, deciding stretch-vs-9-slice, or any "what part of this image is actually drawable / how big is the real content / where's the transparency" question. Pure analysis — does NOT import assets, edit textures, or touch Unreal (hand its numbers to whatever wires the widget — e.g. the `key-indicator-helper` skill for keypress glyphs).

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

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SKILL.md
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