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texture

스타4
포크1
업데이트2026년 7월 2일 12:07

Generate a tileable PBR texture set with local Python (numpy/PIL) AND land it as real Unreal assets over the MCP. Pass the full Python source as the argument — the skill stages and runs it, then imports the resulting PNGs to /Game/Generated/<slug>/, builds (or reuses) a master material, creates a per-slug Material Instance, and produces TestSphere + TestCube preview meshes wired to that MI. Use for procedural PBR sets (stone/metal/fabric/…), mesh-bake helpers, or any local Python that ends with files under assets/textures/. The decisive reason to bake a texture instead of computing noise live in a material: a baked texture has a MIP CHAIN, so it filters cleanly at distance/grazing/top-down — live shader noise has no mips and aliases into shimmer/crawl.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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