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orion-packaging

스타16
포크3
업데이트2026년 7월 8일 23:13

Use when packaging or validating a Windows Steam build for an Unreal Engine project with Legacy Project Launcher custom profiles for Shipping, Debug, and Development, including Steam CustomConfig packaging from Config/Custom/Steam/DefaultEngine.ini, timestamped parent-folder package output paths, pre-package TextureGroup audit prompts, DeviceProfile TextureLODGroups max texture size prompts, PSO shader cache collection prompts, 打包并收集着色器, packaged runtime startup crashes, missing plugin Content/default assets, packaged localization staging, CulturesToStage, .locres files, Content/Localization targets, packaged movie staging, Content/Movies files, bSkipMovies, UFSMovies, NonUFSMovies, Bink .bk2 files, stale UnrealEditor.modules BuildId after engine switching or source engine rebuilds causing plugin/game modules to be reported missing during Cook, and startup/loading movie validation.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

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SKILL.md
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