Use when creating, updating, saving, or validating Unreal Blueprint/DataAsset/Widget Blueprint assets through UnrealEditor-Cmd Python, especially when UE MCP or UMGToolSet is unavailable, returns HTTP 502, lacks a needed asset tool, or when command-line asset automation must handle generated_class, Blueprint compile, CDO property defaults, SavePackage logs, CRLF helper scripts, and /Game asset path validation.
설치
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
Use when creating, updating, saving, or validating Unreal Blueprint/DataAsset/Widget Blueprint assets through UnrealEditor-Cmd Python, especially when UE MCP or UMGToolSet is unavailable, returns HTTP 502, lacks a needed asset tool, or when command-line asset automation must handle generated_class, Blueprint compile, CDO property defaults, SavePackage logs, CRLF helper scripts, and /Game asset path validation.