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pix3-game-dev

스타8
포크0
업데이트2026년 7월 21일 16:50

Guidance for building a GAME on the Pix3 engine — implementing gameplay/features, adding a node, script component, or system, wiring scenes, or answering "how do I do X with the engine/editor". Use BEFORE writing custom game logic so you reach for an existing engine capability (nodes, core:* behaviors, juice, audio buses, camera brain, cutscene director, keyframe animation, shader effects, post-processing, ECS, input, signals) and use it correctly, and so you apply the engine-vs-game decision, the Script-component pattern, and the mutation gateway. Covers both in-editor user scripts and consumer projects that import @pix3/runtime (e.g. DeepCore). NOT for debugging the running editor (use debug-running-game) or generating art (use generate-sprites-in-editor).

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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