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progression-systems

스타5
포크3
업데이트2026년 5월 3일 13:39

Difficulty curves, flow-channel targeting, power-curve math, unlock pacing, reward scheduling, XP/level formulas, and prestige/new-game-plus loops. Use when designing level-up or progression systems, tuning a difficulty ramp, deciding when to unlock content or abilities, implementing adaptive difficulty, choosing between linear/quadratic/exponential curves, or when players report 'too easy,' 'too hard,' 'grindy,' or 'plateaus too long.' For the psychology of why progression motivates see motivation-design; for stat balance between simultaneously-available items see game-balance.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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