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Relicta-Team
GitHub 제작자 프로필

Relicta-Team

1개 GitHub 저장소에서 수집된 8개 skills를 저장소 단위로 보여줍니다.

수집된 skills
8
저장소
1
업데이트
2026-04-16
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

resdk-dsl
소프트웨어 개발자

Use when working in ReSDK_A3 project code that looks like SQF but actually relies on the project's macro DSL, RV preprocessor constraints, OOP/struct wrappers, subsystem-specific rules, or generated system files. Read this skill before explaining, editing, reviewing, or generating host/client/Editor/CommonComponents code.

2026-04-16
resdk-architecture
소프트웨어 개발자

Route new code and content to the correct ReSDK subsystem and enforce architectural invariants. Use when deciding whether work belongs in `host`, `client`, `Editor`, or `CommonComponents`; when creating or extending modules; when choosing between OOP classes, structs, function modules, and data configs; or when checking whether a change is architecturally complete.

2026-04-16
resdk-craft-configs
소프트웨어 개발자

Create and edit CraftSystem recipe YAML files and related craft integration. Use when adding or changing craft recipes, recipe types (`default`, `building`, `system`, `interact`), ingredient or result schemas, skill gates, failure handlers, craft durations, or when checking whether a craft change also needs server or client menu updates.

2026-04-16
resdk-editor-workflows
소프트웨어 개발자

Work with ReEditor-only workflows: editor components in `Editor/`, map workspace and build flow, GameObjectsLibrary rebuilds, ReNode and VisualScripting integration, SystemTools validators and generators, and simulation or editor-side debugging. Use when editing editor modules, guiding ReEditor actions, rebuilding editor-owned artifacts, or troubleshooting editor behavior.

2026-04-16
resdk-gameobject-authoring
소프트웨어 개발자

Author new game object classes and related content in `host/GameObjects` and adjacent systems. Use when creating or extending items, structures, decor, mobs, containers, weapons, clothing, lights, doors, and similar content, or when deciding where such classes belong and which downstream systems need follow-up updates.

2026-04-16
resdk-loot-configs
소프트웨어 개발자

Create and edit LootSystem YAML templates and editor-facing loot setup. Use when adding loot collections, defining tags, map or gamemode restrictions, probability, count, health or quality rules, or when checking how a loot template should be assigned and tested through ReEditor.

2026-04-16
resdk-tests-validation
소프트웨어 품질 보증 분석가·테스터

Choose the right validation path for ReSDK changes: simulation, editor validators, map and generated-asset rebuilds, and the legacy `host/UnitTests` harness. Use when asked what to test after a change, how to validate a subsystem or content edit, whether a rebuild or regeneration is required, or how much confidence a change currently has.

2026-04-16
resdk-ui
소프트웨어 개발자

Build and maintain ReSDK client UI with `WidgetSystem` and `NetDisplays`. Use when creating or editing client-side windows, overlays, HUD elements, chat, lobby screens, inventory widgets, themed controls, or ND displays; when choosing between `displayOpen`, `dynamicDisplayOpen`, or reusing an existing display; or when wiring input, scrolling, text sizing, and widget lifecycle.

2026-04-16
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