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genesis-simulator
Advance a Genesis world by simulating days — events, conflicts, evolution, and narrative updates
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Advance a Genesis world by simulating days — events, conflicts, evolution, and narrative updates
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
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Chat with any character in a living world — responses shaped by their genome, faction loyalty, personal history, and current mood
Export a living world's history as a publishable chronicle, TTRPG campaign kit, or GM session prep document
Create a living world from a single sentence — AI generates geography, factions, characters with DNA, and prophecies
MCP server configuration to connect hermes-agent to the Genesis World Master API — enables autonomous world orchestration through hermes-agent tools
Autonomous World Master agent that governs a living fantasy world — observes state, reasons about narrative arcs, and takes actions (simulate, intervene, focus) to create emergent stories
| name | genesis-simulator |
| description | Advance a Genesis world by simulating days — events, conflicts, evolution, and narrative updates |
| version | 1.0.0 |
| metadata | {"hermes":{"tags":["simulation","worldbuilding","narrative","evolution","genesis"],"related_skills":["genesis-worldbuilder","genesis-autonomous"],"category":"creative"}} |
Advance a Genesis world through time. Runs simulation ticks that generate events, resolve conflicts, evolve character genomes, and produce narrative updates.
When the user asks to:
If the user has only one world, use it. If multiple, ask which one or use the most recent.
Call the Genesis API:
POST /api/worlds/{id}/simulate?days=NPOST /api/worlds/{id}/simulate/quick?days=NSummarize the key events that occurred:
Format as a compelling narrative report, not a data dump.
If multiple generations exist, note:
After simulating 5 days:
Days 12-16 in The Fading Realm:
The Iron Collective's gambit at the Northern Pass succeeded on Day 12 — Commander Reya's courage genome (0.92) proved decisive against Duke Aldric's cunning-heavy forces. But victory came at a cost: 340 Collective soldiers fell.
Day 14 brought betrayal. Spy Shadow (loyalty: 0.30, ambition: 0.85) defected to the Free Houses, taking intelligence about Collective troop positions.
By Day 16, natural selection is visible: the population's average courage has risen 12% as low-courage characters fell in combat. A new generation is emerging — Successor of Reya (generation 1) shows an unusual combination of her mother's courage (0.88) and her mentor's cunning (0.79).
The system includes an Autonomous World Agent — a background AI loop that runs worlds independently. Instead of manually simulating each day, the agent:
POST /api/worlds/{id}/agent/start?interval=120 — Start the agent loop (configurable interval in seconds)POST /api/worlds/{id}/agent/stop — Stop the agent loopGET /api/worlds/{id}/agent/status — Check if agent is runningGET /api/worlds/{id}/agent/logs — Get the agent's reasoning log (analysis, decisions, narrative arcs)When the user wants to "let the world run on its own" or "see what the world does by itself", start the autonomous agent. See also the genesis-autonomous skill for full agent documentation.