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GitHub 저장소

AI-video-auto-editing

AI-video-auto-editing에는 RyanJieZhang에서 수집한 skills 15개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
15
Stars
4
업데이트
2026-05-26
Forks
0
직업 범위
직업 카테고리 7개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

creative-director
프로듀서 및 감독

Directs the creative quality of a video before detailed production. Use when Codex needs to define style, reference direction, audience fit, hook strength, narrative angle, visual intention, pacing target, platform tone, or decide what a video should feel like before script, assets, edit plan, or Remotion implementation.

2026-05-26
edit-director
영화·비디오 편집자

Makes high-level editing decisions for a polished video. Use after script and footage/asset analysis to choose the opening shot, pacing, cuts, shot order, J-cuts/L-cuts, cutaways, montage rhythm, retention beats, and what to remove or emphasize before implementation.

2026-05-26
footage-analyzer
소프트웨어 개발자

Analyzes raw footage before editing. Use when Codex receives existing video files and needs to extract frames, detect shots, identify usable moments, locate text or logos, score visual quality, flag bad footage, and create a shot list before script, timeline, or edit decisions.

2026-05-26
look-designer
그래픽 디자이너

Designs the visual finish of a video. Use when Codex needs to improve perceived production quality through color style, typography, title design, caption style, layout rhythm, brand palette, LUT notes, contrast, grain, sharpness, and platform-safe visual polish.

2026-05-26
quality-critic
프로듀서 및 감독

Reviews finished or draft videos for quality, not just technical correctness. Use after preview or render to score hook strength, clarity, pacing, visual polish, audio, captions, platform fit, originality, and production value, then route fixes back to the responsible skill.

2026-05-26
video-workflow-router
소프트웨어 개발자

Routes multi-step video production requests across specialized video skills. Use at the start of any video creation, editing, Remotion, asset, voiceover, audio, motion, packaging, or export task to decide which skill handles the current layer and what artifact should be produced next.

2026-05-26
asset-gathering
소프트웨어 개발자

Finds, generates, downloads, validates, transcodes, and manifests video production assets. Use when Codex needs to automatically obtain video clips, images, screenshots, generated visuals, icons, data media, music candidates, or sound effects for a video. Do not use for final timeline assembly or aesthetic editing.

2026-05-23
asset-usage-planner
소프트웨어 개발자

Plans how gathered assets are used in the video timeline. Use to assign assets to spoken beats, de-duplicate clips/images, map A-roll/B-roll, create edit plans, align assets with narration timing, and decide scene-level asset usage. Do not use for downloading assets.

2026-05-23
audio-director
음향 기술자

Plans and directs video audio, including BGM selection, music acquisition strategy, sound effects, ducking, voice priority, beat hits, loop points, ambience, and audio mix notes. Use when a video needs music, SFX, narration balance, or audio timing. Do not use to generate TTS replacing the user unless explicitly requested.

2026-05-23
motion-fragments
특수 효과 아티스트 및 애니메이터

Designs advanced video motion moments before implementation. Use for HyperFrames, hook visuals, data cards, transitions, kinetic text, website demo moments, meme backgrounds, thumbnail/title frames, and scene-level motion plans. Do not use to own the main timeline or download assets.

2026-05-23
platform-packaging
프로듀서 및 감독

Prepares finished videos for publishing. Use for platform-specific titles, descriptions, timestamps, hashtags, thumbnail and cover notes, export checklist, aspect-ratio packaging, QA notes, and release materials. Do not change the main timeline unless a packaging blocker reveals a missing cover or format issue.

2026-05-23
remotion-assembler
소프트웨어 개발자

Assembles video plans into Remotion React/TypeScript implementations. Use for Composition, Scene, Sequence, timeline data, editPlan, CaptionLayer, asset imports, audio tracks, Remotion Studio preview, and render-ready structure. Always pair with remotion-best-practices for Remotion code.

2026-05-23
remotion-gotchas-index
소프트웨어 개발자

Debugs and prevents common Remotion video implementation problems. Use when Remotion preview, render, timing, assets, audio, captions, frame math, staticFile paths, bundling, or composition registration behaves incorrectly. Keep fixes narrow and avoid large redesigns.

2026-05-23
video-prompt-lab
소프트웨어 개발자

Runs iterative prompt experiments for the video creation workflow. Use when Codex needs to test prompts, compare outputs, refine the 8-layer video workflow, update video skills, capture failure modes, or turn a successful from-zero-to-one production into a reusable fixed process.

2026-05-23
voiceover-editor
작가·저자

Creates and edits video narration for spoken delivery. Use for voiceover transcription, rewriting text into natural speech, aligning narration to visual beats, splitting spoken beats, estimating duration, and planning A-roll/B-roll strategy. Do not use for downloading assets or final visual editing.

2026-05-23