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GitHub 저장소

AiGameAnent

AiGameAnent에는 sconi789에서 수집한 skills 44개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
44
Stars
54
업데이트
2026-04-25
Forks
11
직업 범위
직업 카테고리 5개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

architecture-decision
소프트웨어 개발자

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-04-25
asset-audit
소프트웨어 개발자

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

2026-04-25
balance-check
소프트웨어 개발자

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

2026-04-25
brainstorm
그래픽 디자이너

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-04-25
bug-report
소프트웨어 품질 보증 분석가·테스터

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

2026-04-25
changelog
소프트웨어 개발자

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

2026-04-25
code-review
소프트웨어 품질 보증 분석가·테스터

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026-04-25
design-review
소프트웨어 개발자

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-04-25
design-system
소프트웨어 개발자

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

2026-04-25
estimate
프로젝트 관리 전문가

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-04-25
gate-check
프로젝트 관리 전문가

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.

2026-04-25
hotfix
소프트웨어 개발자

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

2026-04-25
launch-checklist
프로젝트 관리 전문가

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

2026-04-25
local-llm
소프트웨어 개발자

Use OpenAI-compatible endpoints (Ollama, vLLM, LM Studio) with this studio: base URL, model name, limits, and anti-hallucination rules for wx/tt APIs.

2026-04-25
localize
소프트웨어 개발자

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

2026-04-25
map-systems
소프트웨어 개발자

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

2026-04-25
milestone-review
프로젝트 관리 전문가

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-04-25
onboard
프로젝트 관리 전문가

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-04-25
patch-notes
소프트웨어 개발자

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

2026-04-25
perf-profile
소프트웨어 개발자

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

2026-04-25
platform-diff
소프트웨어 개발자

Summarize WeChat vs Douyin mini game differences for this repo; link openspec and future docs/platform-wechat-vs-douyin.md when present.

2026-04-25
playtest-report
소프트웨어 품질 보증 분석가·테스터

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

2026-04-25
project-stage-detect
소프트웨어 개발자

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

2026-04-25
prototype
소프트웨어 개발자

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

2026-04-25
release-checklist-minigame
소프트웨어 개발자

Pre-submit checklist for WeChat and Douyin builds: artifacts, package size warnings, compliance reminders; not a substitute for store review.

2026-04-25
release-checklist
소프트웨어 개발자

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

2026-04-25
retrospective
프로젝트 관리 전문가

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

2026-04-25
reverse-document
소프트웨어 개발자

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

2026-04-25
scope-check
프로젝트 관리 전문가

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

2026-04-25
setup-douyin-minigame
소프트웨어 개발자

Scaffold or align Douyin/Byte mini game layout under src/platforms/douyin/; stress documented tt APIs only.

2026-04-25
setup-engine
소프트웨어 개발자

Upstream alias: this monorepo targets H5 + mini games, not Godot/Unity/Unreal. Invokes setup-web workflow instead.

2026-04-25
setup-web
소프트웨어 개발자

Pin the browser H5 stack (TypeScript + chosen web game framework), align src/web/ and shared packages, and update STUDIO.md + technical-preferences.md.

2026-04-25
setup-wechat-minigame
소프트웨어 개발자

Scaffold or align WeChat mini game layout under src/platforms/wechat/; stress documented wx APIs only.

2026-04-25
sprint-plan
프로젝트 관리 전문가

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

2026-04-25
start-local
소프트웨어 개발자

Onboarding for OpenAI-compatible local LLM workflows: read STUDIO.md + local-llm skill, then mirror /start routing without Claude Code Slash UI.

2026-04-25
start
소프트웨어 개발자

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

2026-04-25
team-audio
소프트웨어 개발자

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

2026-04-25
team-combat
소프트웨어 개발자

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

2026-04-25
team-level
소프트웨어 개발자

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

2026-04-25
team-narrative
소프트웨어 개발자

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

2026-04-25
이 저장소에서 수집된 skills 44개 중 상위 40개를 표시합니다.