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Sighthesia
GitHub 제작자 프로필

Sighthesia

4개 GitHub 저장소에서 수집된 41개 skills를 저장소 단위로 보여줍니다.

수집된 skills
41
저장소
4
업데이트
2026-07-12
저장소 탐색

저장소와 대표 skills

socratic-clarification
프로젝트 관리 전문가

Use when the user proposes a need, request, feature, design/refactor, bug report, symptom, phenomenon, vague correction, or expected-vs-actual mismatch before implementation. This is the second-priority skill after using-just-demand, including when a conversation pivots from ordinary Q&A to a concrete request, bug, or correction.

2026-07-10
using-just-demand
프로젝트 관리 전문가

Load this skill first for repo work so the correct just-demand routing rules are applied before other workflow skills.

2026-07-10
just-demand-execution
기타 컴퓨터 관련 직업

Use when a formal work item is ready to execute, when dispatching just-demand-researcher, just-demand-coder, just-demand-tester, or just-demand-advisor subagents, or when building context for focused execution.

2026-06-30
just-demand-intake
기타 컴퓨터 관련 직업

Use when the user proposes a new goal, feature, bugfix, design, refactor, research item, UI request, or any unclear work that may become a formal work item. Shapes work into task-ready intake after socratic-clarification has handled requests, bugs, pivots from ordinary Q&A, and other material uncertainty.

2026-06-30
just-demand-verification
기타 컴퓨터 관련 직업

Use after implementation, after just-demand-tester output, when verification fails, when the user gives correction feedback, or before claiming a workflow task is done.

2026-06-30
just-demand-execution
기타 컴퓨터 관련 직업

Use when a formal work item is ready to execute, when dispatching just-demand-researcher, just-demand-coder, just-demand-tester, or just-demand-advisor subagents, or when building context for focused execution.

2026-06-26
just-demand-intake
기타 컴퓨터 관련 직업

Use when the user proposes a new goal, feature, bugfix, design, refactor, research item, UI request, or any unclear work that may become a formal work item. Shapes work into task-ready intake after socratic-clarification has handled requests, bugs, pivots from ordinary Q&A, and other material uncertainty.

2026-06-26
just-demand-verification
기타 컴퓨터 관련 직업

Use after implementation, after just-demand-tester output, when verification fails, when the user gives correction feedback, or before claiming a workflow task is done.

2026-06-26
이 저장소에서 수집된 skills 22개 중 상위 8개를 표시합니다.
glass-liquid-design
웹·디지털 인터페이스 디자이너

Apply the project's high-priority motion contract and Glass Liquid visual language for QML/Quickshell UI. Use when designing or modifying QML visual components, PanelWindow surfaces, popups, islands, overlays, layout transitions, animations, states, or interaction feedback.

2026-07-12
dockzone-host-detail-overlay
소프트웨어 개발자

Keep dockzone-hosted hover details from changing host body or ear geometry. Use when a bar widget detail popup shifts a dockzone, pushes an attached ear offscreen, is clipped after decoupling, or needs a non-layout overlay viewport.

2026-07-11
per-frame-surface-resize-jank
소프트웨어 개발자

Use when an expand/collapse/grow/shrink animation stutters or drops frames even though per-frame CPU/GPU work looks cheap. Applies when the animated size is driven into a costly-to-commit boundary every frame — a top-level/layer-shell/OS window, a compositor input/blur/visible region, a cross-process or protocol-committed surface, or a per-frame rebuild of a large model/object graph. Covers the fix (fixed outer container, animate inner content) and a frame-delta bisection method to locate the offending per-frame commit.

2026-07-07
reveal-before-clip
웹·디지털 인터페이스 디자이너

Use when content inside an expanding/contracting surface (dockzone, island, drawer, menu) overflows or reads as harshly cut during the host's grow/shrink. Drive content reveal (opacity, slide, anchor edge) from the host's reveal progress before relying on a clip mask.

2026-07-07
first-batch-cold-path-prewarm
소프트웨어 개발자

Use when a search, picker, launcher, clipboard, or results list only stutters on the first large match/open, then becomes smooth on subsequent runs. Applies when the dominant cost is cold delegate/icon/text/layout initialization rather than steady-state filtering or GPU work. Fix by prewarming a small representative first batch without changing search semantics or list structure.

2026-07-06
reactive-measurement-layout-debugging
소프트웨어 개발자

Use when diagnosing or fixing UI layout bugs where measured, preferred, target, actual, animated, or clipped sizes diverge. Applies to QML, React, native UI, and other reactive layout systems, especially when content is clipped even though the theoretical max size is large enough.

2026-06-26
visual-transition-rules
소프트웨어 개발자

Load when adjusting QML visual styles, colors, radii, opacity, blur, shadows, spacing, scale, or related presentation variables. Enforces project-wide transition rules for perceptible style changes.

2026-06-24
multi-instance-focus-ownership
소프트웨어 개발자

Use when a text field, search box, or editable control works the first time but stops accepting input on reopen, page switch, or second mount because multiple live instances, wrappers, or lifecycle hooks compete for focus. Applies when hover and pointer are fine but keyboard input goes to the wrong instance or nowhere. Not for pointer starvation from overlapping layers; use `overlay-pointer-event-starvation`. Not for visible-owner migrations that break rendering/editing/geometry together; use `surface-owner-split-debugging`.

2026-06-18
이 저장소에서 수집된 skills 13개 중 상위 8개를 표시합니다.
저장소 4개 중 4개 표시
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