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asset-optimization

스타6
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업데이트2026년 7월 2일 01:28

Shrink a media asset to the smallest bytes that still serve its purpose, keyed on asset kind (raster, vector, animation, video, audio, model, document, font) and on where it will be presented. Detects and acquires the right binary from a central tool manifest, runs a lossless-or-lossy pass decided by fidelity intent, measures before and after, validates the output, and keeps the result only if it is smaller AND still valid, redirecting to a better format or a different kind when the source is wrong for the job (a no-alpha PNG-24 wants JPEG or WebP; an over-long GIF wants video). Optimizes one file or walks a whole repository. Use for "optimize/compress this image, gif, svg, video, audio, 3D model, or web font", "shrink a PNG", "which format should this asset be", or "make these assets smaller". Skip when the asset is already minimal, when the bytes must stay bit-exact for a reason other than size, or when a build-time plugin (a bundler image loader, expo-optimize) already optimizes it in the pipeline.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

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