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GitHub 저장소

digitable

digitable에는 simonhackler에서 수집한 skills 12개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
12
Stars
5
업데이트
2026-07-06
Forks
0
직업 범위
직업 카테고리 2개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

game-metadata-scaffold
소프트웨어 개발자

Narrow file-writing skill for creating only a Digitable game folder and game.json after the user explicitly asks to scaffold project metadata or after new-game-discovery has established the title, player count, component scope, and prototype direction.

2026-07-06
playwright-cli
소프트웨어 개발자

Automate browser interactions, test web pages and work with Playwright tests.

2026-05-17
define-errors
소프트웨어 개발자

Define typed, serializable error variants with defineErrors from wellcrafted. Use when creating error types, handling domain errors, or reviewing error definitions.

2026-05-16
error-handling
소프트웨어 개발자

Error handling patterns using wellcrafted trySync and tryAsync. Use when writing or reviewing try-catch blocks, refactoring try-catch to linear control flow, working with Result types, or returning HTTP error responses from route handlers.

2026-05-16
patterns
소프트웨어 개발자

Architectural patterns for code that uses wellcrafted. Covers control flow with trySync/tryAsync, factory function composition, service layers with Result types, error composition across boundaries, and the single-or-array pattern.

2026-05-16
result-types
소프트웨어 개발자

Working with Result types, Ok, Err, trySync, tryAsync, and utility functions from wellcrafted. Use when wrapping unsafe code, handling errors with Results, or destructuring { data, error } responses.

2026-05-16
component-explorer
그래픽 디자이너

Explore board game component directions for Digitable, generating several distinct options for cards, boards, resources, factions, powers, scoring, conflict, economy, or unusual mechanics before the user commits to implementation.

2026-05-07
game-metadata-scaffold
그래픽 디자이너

Narrow file-writing skill for creating only a Digitable game folder and game.json after the user explicitly asks to scaffold project metadata or after new-game-discovery has established the title, player count, component scope, and prototype direction.

2026-05-07
new-game-discovery
그래픽 디자이너

First skill to use when the user wants to make, start, create, or prototype a new board game from an idea, theme, genre, mechanic, or component concept; guide the idea into a good first ruleset before creating specific cards, components, or files.

2026-05-07
rules-explorer
그래픽 디자이너

Interrogate rough board game ideas or early rulesets, expose missing and ambiguous rules, ask focused question batches, and produce a hardened Digitable-ready ruleset draft with examples, edge cases, risks, and open questions.

2026-05-07
create-svg
그래픽 디자이너

Create SVG cards or board game components for an existing Digitable project by reading game context, gathering card/component details, confirming a rough layout, and producing editable SVG based on the bundled placeholder template.

2026-05-07
create-svg
그래픽 디자이너

Create SVG cards or board game components for an existing Digitable project by reading game context, gathering card/component details, confirming a rough layout, and producing editable SVG based on the bundled placeholder template.

2026-05-07