Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
ss14-art
GitHub 제작자 프로필

ss14-art

3개 GitHub 저장소에서 수집된 120개 skills를 저장소 단위로 보여줍니다.

수집된 skills
120
저장소
3
업데이트
2026-06-18
저장소 탐색

저장소와 대표 skills

ss14-ai-workflow
소프트웨어 개발자

Preflight, implementation, and self-review workflow for AI agents working on SS14-ART-CORE SS14 code. Use when planning or making any repository change, reviewing PRs, hardening instructions, or deciding which .agents skills/rules apply.

2026-06-18
ss14-art-core
소프트웨어 개발자

Master workflow for working in the SS14-ART-CORE SS14 fork. Use for any code, content, resource, test, review, or agent-instruction change in this repository, especially Content.Shared, Content.Server, Content.Client, Resources, .agents, CodeRabbit, and fork/upstream merge-sensitive work.

2026-06-18
ss14-porting-and-licensing
소프트웨어 개발자

Porting, attribution, fork isolation, upstream merge, and license guidance for SS14-ART-CORE. Use before importing code/assets from WizDen, Delta-V, Starlight,

2026-06-18
ss14-prototype-basics
소프트웨어 개발자

SS14 YAML prototype, data field, localization, guidebook, entity table, reagent, and resource placement guidance. Use when editing Resources, prototypes, FTL, YAML, entity definitions, components serialized to YAML, or guidebook entries.

2026-06-18
ss14-upstream-maintenance
소프트웨어 개발자

Upstream/fork maintenance guidance for SS14-ART-CORE. Use when touching non-_Art files, reviewing upstream diffs, preserving path similarity, porting fork code, marking ss14-art-edit blocks, or deciding whether an engine/content change is allowed.

2026-06-18
ss14-wizden-docs
소프트웨어 개발자

Route and summarize the local WizDen documentation snapshot for SS14-ART-CORE SS14 work. Use when an agent needs SS14/RobustToolbox docs context for ECS, prediction, networking, UI, prototypes, mapping, departments, design docs, rendering, toolshed, setup, debugging, porting, or licensing.

2026-06-18
ss14-atmos
소프트웨어 개발자

Atmospherics guidance for SS14 SS14-ART-CORE work, including gas simulation, pipes, vents, scrubbers, air alarms, mapping atmos, flow/reaction design, performance, and why most atmos logic is authoritative/server-side rather than predicted.

2026-05-23
ss14-audio
소프트웨어 개발자

Audio guidance for SS14 SS14-ART-CORE work, including SoundSpecifier, sound collections, predicted audio, MIDI/soundfonts, resource placement, localization-adjacent feedback, and avoiding duplicated or hardcoded sound playback.

2026-05-23
이 저장소에서 수집된 skills 43개 중 상위 8개를 표시합니다.
shine-project
소프트웨어 개발자

Master workflow for working in the Shine Project SS14 fork. Use for any code, content, resource, test, review, or agent-instruction change in this repository, especially Content.Shared, Content.Server, Content.Client, Resources, .agents, CodeRabbit, and fork/upstream merge-sensitive work.

2026-05-20
ss14-ai-workflow
소프트웨어 개발자

Preflight, implementation, and self-review workflow for AI agents working on Shine Project SS14 code. Use when planning or making any repository change, reviewing PRs, hardening instructions, or deciding which .agents skills/rules apply.

2026-05-20
ss14-atmos
소프트웨어 개발자

Atmospherics guidance for SS14 Shine work, including gas simulation, pipes, vents, scrubbers, air alarms, mapping atmos, flow/reaction design, performance, and why most atmos logic is authoritative/server-side rather than predicted.

2026-05-20
ss14-audio
소프트웨어 개발자

Audio guidance for SS14 Shine work, including SoundSpecifier, sound collections, predicted audio, MIDI/soundfonts, resource placement, localization-adjacent feedback, and avoiding duplicated or hardcoded sound playback.

2026-05-20
ss14-chemistry
소프트웨어 개발자

Chemistry guidance for SS14 Shine work, including reagents, reactions, metabolism, solution containers, reagent effects/conditions, entity solutions, and chemistry prototype localization.

2026-05-20
ss14-client-server-shared
소프트웨어 개발자

Placement and dependency rules for SS14 Content.Shared, Content.Server, Content.Client, Resources, and tests. Use when deciding where Shine code belongs or when splitting predicted/shared logic from server authority and client presentation.

2026-05-20
ss14-code-style
소프트웨어 개발자

SS14 C# and YAML code style for Shine Project, including handler naming, dependency naming, Entity generic APIs, On/Try/Can/Do method shape, DataField/ProtoId/Prototype style, localization naming, comments, classes, TimeSpan, and performance guardrails.

2026-05-20
ss14-common-api-patterns
소프트웨어 개발자

Common SS14 EntitySystem API patterns for dependencies, prototypes, audio, popups, appearance, containers, DoAfter, timing, admin logs, CVars, and public system APIs. Use when implementing reusable game logic in Shine Project.

2026-05-20
이 저장소에서 수집된 skills 43개 중 상위 8개를 표시합니다.
ss14-upstream-maintenance
소프트웨어 개발자

Safely maintain a forked SS14 codebase with minimal upstream churn. Use when deciding whether to edit upstream files, when extending behavior in `_OpenSpace`, when preserving path similarity, or when avoiding unnecessary changes to RobustToolbox and offs content.

2026-05-11
ss14-atmos
소프트웨어 개발자

Work with SS14 atmospherics, gases, gas mixtures, fire, pressure, pipes, vents, pumps, scrubbers, air alarms, atmos overlays, and atmos-related prototypes or UI.

2026-04-21
ss14-audio
소프트웨어 개발자

Work with SS14 audio systems, sound specifiers, sound collections, ambient or lobby music, jukeboxes, predicted sound feedback, or audio assets under `Resources/Audio` and `Resources/Prototypes/SoundCollections`.

2026-04-21
ss14-databases-migrations
데이터베이스 아키텍트

Work with SS14 server database models, EF Core DbContexts, SQLite/Postgres migrations, persistence services, admin/player data storage, and schema compatibility.

2026-04-21
ss14-npc-ai
소프트웨어 개발자

Work with SS14 NPC systems, HTN behavior, pathfinding, steering, AI debug overlays, mindless mobs, hostile or friendly mob behavior, and NPC-related prototypes.

2026-04-21
ss14-pvs
소프트웨어 개발자

Work with SS14 PVS, visibility, network interest, PVS filters, PVS override behavior, visibility-dependent audio or popups, zoom PVS scale, or systems that behave differently when entities leave PVS.

2026-04-21
ss14-sprite-overlays-shaders
웹 개발자

Work with SS14 sprites, RSI metadata, sprite layers, overlays, custom visualizers, shaders, lighting-like client effects, and visual assets under `Resources/Textures` or client visual systems.

2026-04-21
ss14-transform-physics
소프트웨어 개발자

Work with SS14 transforms, coordinates, grids, maps, anchoring, containers, movement, collision, fixtures, physics bodies, thrown entities, or spatial queries.

2026-04-21
이 저장소에서 수집된 skills 34개 중 상위 8개를 표시합니다.
저장소 3개 중 3개 표시
모든 저장소를 표시했습니다