Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
Stanestane
GitHub 제작자 프로필

Stanestane

1개 GitHub 저장소에서 수집된 59개 skills를 저장소 단위로 보여줍니다.

수집된 skills
59
저장소
1
업데이트
2026-06-26
저장소 탐색

저장소와 대표 skills

game-design-premium-pass-audit
소프트웨어 개발자

Audit an existing or proposed premium pass (battle pass, season pass) for value proposition integrity, progression health, free track balance, reward pacing, engagement loop quality, and economy impact. Use when evaluating a pass before launch, diagnosing why a pass is underperforming, reviewing a competitor's pass design, or stress-testing a proposed structure before committing to production.

2026-06-26
game-design-leaderboard-audit
소프트웨어 개발자

Audit an existing leaderboard or competitive ranking system in a game for stagnation risk, scale problems, goal density, motivation quality, reward bracket design, group composition fairness, and top-of-ladder sustainability. Use when evaluating a leaderboard that feels flat, unfair, or disengaging; when reviewing a competitive feature before launch; or when diagnosing why a leaderboard isn't driving expected engagement or retention.

2026-06-26
game-design-leaderboard-builder
소프트웨어 개발자

Design a complete leaderboard system from scratch for a game, feature, or competitive mode. Covers group structure, league ladder, round cadence, reward brackets, score design, group composition, and top-of-ladder sustainability. Use when starting a new competitive feature, when a basic leaderboard needs a full redesign, or when a team needs a concrete leaderboard specification to build from. Always asks intake questions before designing — and offers sensible defaults if the designer doesn't have answers yet.

2026-06-26
emotional-canvas-moodboard
특수 효과 아티스트 및 애니메이터

Turn a game-design emotional canvas into a curated visual moodboard by deriving image-search queries, gathering a candidate pool from the internet, saving the files locally, rejecting weak references, and rendering both an HTML board and a flattened JPG board. Use when a user wants a moodboard from an emotional canvas, wants visual references for a game concept, or wants a reusable workflow that turns emotional direction into search terms, downloaded image files, and a tastefully curated presentation-ready board.

2026-05-19
game-design-smart-goal-audit
프로젝트 관리 전문가

Audit game design goals, feature objectives, OKRs, initiative aims, or any stated design intent against the SMART criteria adapted for game design. Use when a user shares a design goal, player experience target, retention goal, or feature aim and wants it evaluated or rewritten. Trigger on phrases like "audit my design goals", "is this a good design objective", "my feature goal is...", "we want players to feel...", "our aim for this feature is...", or whenever someone states what a design should achieve and it feels vague or unmeasurable. Also trigger when a design document contains aims or success criteria that need stress-testing. Even soft goals like "players should feel powerful" are valid — apply the framework and return both the audit and a rewritten version.

2026-05-03
game-design-one-page-design-doc
기타 디자이너

Create a concise one-page game design document and export it as both markdown and PDF. Use when a user wants a one-page design doc, one-pager, pitchable design summary, or compact game concept sheet that captures identity, pillars, summary, features, interface, aesthetic direction, sound, audience, platform, and milestone plan on a single page.

2026-04-28
game-design-big-five-personality-audit
특수 효과 아티스트 및 애니메이터

Audit a game, feature, progression system, social system, live-ops loop, onboarding flow, monetization surface, or multiplayer space through the lens of the Big Five personality traits (OCEAN): Openness, Conscientiousness, Extraversion, Agreeableness, and Neuroticism. Use when evaluating which personality-style preferences a design feels comfortable for, which kinds of players it energizes or exhausts, how much structure, novelty, social intensity, conflict, or emotional pressure it creates, or when you need a personality-fit lens that is different from archetype or motivation-segment frameworks.

2026-04-28
game-design-granular-player-motivation-audit
특수 효과 아티스트 및 애니메이터

Audit a game, feature, progression system, social system, live-ops loop, monetization surface, or onboarding flow through a granular player motivation taxonomy. Use when evaluating which player motivation archetypes a design strongly serves, neglects, or actively repels; when comparing a concept against segments such as Steady Advancers, Curious Solvers, Competitive Achievers, Imaginative Creators, Strategic Leaders, Immersed Storywriters, Reward Seekers, Passionate Belongers, and Category Enthusiasts; when translating player research into practical design recommendations; or when you need a more nuanced alternative to a simple Bartle-style motivation read.

2026-04-28
이 저장소에서 수집된 skills 59개 중 상위 8개를 표시합니다.
저장소 1개 중 1개 표시
모든 저장소를 표시했습니다
Stanestane Agent Skills | SkillsMP