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gpui-action
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Repository contribution workflow. Use for any code change that should become a commit — adding features, fixing bugs, refactoring, or any source modification. Drives the full Issue → Branch → PR → Merge process.
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Use when user needs help with styling, theming, or visual design in GPUI.
Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.
| name | gpui-action |
| description | Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings. |
Actions provide declarative keyboard-driven UI interactions in GPUI.
Key Concepts:
actions! macro or #[derive(Action)]cx.bind_keys().on_action() on elementskey_context()use gpui::actions;
actions!(editor, [MoveUp, MoveDown, Save, Quit]);
const CONTEXT: &str = "Editor";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("up", MoveUp, Some(CONTEXT)),
KeyBinding::new("down", MoveDown, Some(CONTEXT)),
KeyBinding::new("cmd-s", Save, Some(CONTEXT)),
KeyBinding::new("cmd-q", Quit, Some(CONTEXT)),
]);
}
impl Render for Editor {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.key_context(CONTEXT)
.on_action(cx.listener(Self::move_up))
.on_action(cx.listener(Self::move_down))
.on_action(cx.listener(Self::save))
}
}
impl Editor {
fn move_up(&mut self, _: &MoveUp, cx: &mut Context<Self>) {
// Handle move up
cx.notify();
}
fn move_down(&mut self, _: &MoveDown, cx: &mut Context<Self>) {
cx.notify();
}
fn save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Save logic
cx.notify();
}
}
#[derive(Clone, PartialEq, Action, Deserialize)]
#[action(namespace = editor)]
pub struct InsertText {
pub text: String,
}
#[derive(Action, Clone, PartialEq, Eq, Deserialize)]
#[action(namespace = editor, no_json)]
pub struct Digit(pub u8);
cx.bind_keys([
KeyBinding::new("0", Digit(0), Some(CONTEXT)),
KeyBinding::new("1", Digit(1), Some(CONTEXT)),
// ...
]);
impl Editor {
fn on_digit(&mut self, action: &Digit, cx: &mut Context<Self>) {
self.insert_digit(action.0, cx);
}
}
// Modifiers
"cmd-s" // Command (macOS) / Ctrl (Windows/Linux)
"ctrl-c" // Control
"alt-f" // Alt
"shift-tab" // Shift
"cmd-ctrl-f" // Multiple modifiers
// Keys
"a-z", "0-9" // Letters and numbers
"f1-f12" // Function keys
"up", "down", "left", "right"
"enter", "escape", "space", "tab"
"backspace", "delete"
"-", "=", "[", "]", etc. // Special characters
Prefer verb-noun pattern:
actions!([
OpenFile, // ✅ Good
CloseWindow, // ✅ Good
ToggleSidebar, // ✅ Good
Save, // ✅ Good (common exception)
]);
const EDITOR_CONTEXT: &str = "Editor";
const MODAL_CONTEXT: &str = "Modal";
// Same key, different contexts
cx.bind_keys([
KeyBinding::new("escape", CloseModal, Some(MODAL_CONTEXT)),
KeyBinding::new("escape", ClearSelection, Some(EDITOR_CONTEXT)),
]);
// Set context on element
div()
.key_context(EDITOR_CONTEXT)
.child(editor_content)
// ✅ Good: Context-aware
div()
.key_context("MyComponent")
.on_action(cx.listener(Self::handle))
// ✅ Good: Clear intent
actions!([
SaveDocument,
CloseTab,
TogglePreview,
]);
// ✅ Good: Proper handler naming
impl MyComponent {
fn on_action_save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Handle save
cx.notify();
}
}
div().on_action(cx.listener(Self::on_action_save))