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gpui-global
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Repository contribution workflow. Use for any code change that should become a commit — adding features, fixing bugs, refactoring, or any source modification. Drives the full Issue → Branch → PR → Merge process.
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Use when user needs help with styling, theming, or visual design in GPUI.
Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.
| name | gpui-global |
| description | Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources. |
Global state in GPUI provides app-wide shared data accessible from any context.
Key Trait: Global - Implement on types to make them globally accessible
use gpui::Global;
#[derive(Clone)]
struct AppSettings {
theme: Theme,
language: String,
}
impl Global for AppSettings {}
fn main() {
let app = Application::new();
app.run(|cx: &mut App| {
// Set global
cx.set_global(AppSettings {
theme: Theme::Dark,
language: "en".to_string(),
});
// Access global (read-only)
let settings = cx.global::<AppSettings>();
println!("Theme: {:?}", settings.theme);
});
}
impl MyComponent {
fn change_theme(&mut self, new_theme: Theme, cx: &mut Context<Self>) {
cx.update_global::<AppSettings, _>(|settings, cx| {
settings.theme = new_theme;
// Global updates don't trigger automatic notifications
// Manually notify components that care
});
cx.notify(); // Re-render this component
}
}
#[derive(Clone)]
struct AppConfig {
api_endpoint: String,
max_retries: u32,
timeout: Duration,
}
impl Global for AppConfig {}
// Set once at startup
cx.set_global(AppConfig {
api_endpoint: "https://api.example.com".to_string(),
max_retries: 3,
timeout: Duration::from_secs(30),
});
// Access anywhere
let config = cx.global::<AppConfig>();
#[derive(Clone)]
struct FeatureFlags {
enable_beta_features: bool,
enable_analytics: bool,
}
impl Global for FeatureFlags {}
impl MyComponent {
fn render_beta_feature(&self, cx: &App) -> Option<impl IntoElement> {
let flags = cx.global::<FeatureFlags>();
if flags.enable_beta_features {
Some(div().child("Beta feature"))
} else {
None
}
}
}
#[derive(Clone)]
struct ServiceRegistry {
http_client: Arc<HttpClient>,
logger: Arc<Logger>,
}
impl Global for ServiceRegistry {}
impl MyComponent {
fn fetch_data(&mut self, cx: &mut Context<Self>) {
let registry = cx.global::<ServiceRegistry>();
let client = registry.http_client.clone();
cx.spawn(async move |cx| {
let data = client.get("api/data").await?;
// Process data...
Ok::<_, anyhow::Error>(())
}).detach();
}
}
#[derive(Clone)]
struct GlobalState {
database: Arc<Database>, // Cheap to clone
cache: Arc<RwLock<Cache>>,
}
impl Global for GlobalState {}
Globals are read-only by default. Use interior mutability when needed:
#[derive(Clone)]
struct Counter {
count: Arc<AtomicUsize>,
}
impl Global for Counter {}
impl Counter {
fn increment(&self) {
self.count.fetch_add(1, Ordering::SeqCst);
}
fn get(&self) -> usize {
self.count.load(Ordering::SeqCst)
}
}
// ❌ Bad: Too many globals
cx.set_global(UserState { ... });
cx.set_global(CartState { ... });
cx.set_global(CheckoutState { ... });
// ✅ Good: Use entities for component state
let user_entity = cx.new(|_| UserState { ... });
Use Globals for:
Use Entities for: