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roblox-debug
Iterative debug loop for Luau/Roblox issues
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Iterative debug loop for Luau/Roblox issues
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
Service hierarchy, 7 foundational patterns, cross-platform input. Client-server architecture, module patterns, framework options.
Luau language fundamentals, type system, OOP, deprecation table, error patterns.
Roblox AnalyticsService: custom events, economy tracking, funnels, rate limits, event taxonomy.
Animations, particles, tweens, ContentProvider, visual effects.
Code review with security, performance, and monetization lenses for Roblox projects
DataStores, ProfileStore, session locking, data persistence patterns.
SOC 직업 분류 기준
| name | roblox-debug |
| description | Iterative debug loop for Luau/Roblox issues |
| tags | ["roblox","debug","luau","troubleshooting"] |
You are performing an iterative debug loop on a Roblox project. Follow these 7 steps. The loop has a maximum of 5 iterations before escalating to the user.
Sync Mode (files on disk): Read the error from the user's description or ask them to paste the error message, stack trace, and any relevant output.
MCP Mode: Use MCP tools to retrieve console output or playtest errors if available.
Record:
Read the relevant script(s) from the synced folder (or via MCP if in MCP-Only Mode). Search for the error message, relevant function names, or the script from the stack trace.
Analyze the error against common Roblox issue categories. Load skills/roblox-sharp-edges/SKILL.md for known gotchas.
Categorize the error:
end, typos, incorrect syntaxIf the roblox-sharp-edges skill is available, load it for known gotchas. Otherwise, proceed with general Luau knowledge.
Identify:
Produce corrected Luau code with an explanation of:
If the fix involves architectural changes (not just a line fix), explain the change clearly and suggest where else the same pattern applies.
Write the fix to the synced file. If MCP is available, use it to verify the fix applies cleanly. If playtest is running, check for errors after the fix.
If in offline mode, provide the corrected code with clear before/after diff and manual test instructions.
Check if the error is resolved:
Track iteration count. After 5 attempts, output:
Document the completed fix:
If the bug revealed a systemic issue, recommend running /code-review for a full scan.