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architecture

스타15
포크5
업데이트2026년 7월 9일 20:43

Explains the bestia-behemoth server architecture — protobuf message contracts (bnet-messages), the Envelope wire format, Netty socket handling, message dispatch/handlers, the ECS (entity/component/system) game loop with parallel "wave" scheduling, the login-server↔zone-server JWT handoff, and the AI module. Read this BEFORE investigating "how does message X travel from client to server", "where does system Y live", "how do I add a new message type", or any other cross-cutting networking/ECS question — it gives file:line pointers so the answer doesn't have to be re-derived from scratch. Triggers on: protobuf, .proto, Envelope, CMSG, SMSG, Netty, socket server, zone-server, login-server, ECS, ecs/core, entity component system, message handler, JWT auth, bnet-messages, ChannelRegistry, World tick, gen-protobuf.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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