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thebabush
GitHub 제작자 프로필

thebabush

3개 GitHub 저장소에서 수집된 15개 skills를 저장소 단위로 보여줍니다.

수집된 skills
15
저장소
3
업데이트
2026-05-16
저장소 탐색

저장소와 대표 skills

connect
소프트웨어 개발자

Connect to a Blender .blend file over SQL and bootstrap a session. Use when starting work, choosing CLI vs HTTP vs the in-Blender add-on, or routing to a domain skill.

2026-05-16
animation
소프트웨어 개발자

The 5.1 layered Action tree (actions → slots/layers/strips/channelbags → fcurves → keyframes), animation_data, and drivers. Use to inspect or edit keyframes, fcurves, and drivers.

2026-05-16
assets
특수 효과 아티스트 및 애니메이터

The 'everything else' grab-bag — images, sounds, clips, fonts, curves, lights, cameras, armatures/bones, shape keys, vertex groups, palettes, worlds, brushes, masks, text font-curves, custom properties. Use to inspect or edit these datablocks.

2026-05-16
grease-pencil
소프트웨어 개발자

Grease Pencil v3: datablocks → layer groups → layers → frames → drawings → strokes → points. Use to inspect GP, edit layer properties, delete strokes, or build new layers/frames/strokes.

2026-05-16
materials
소프트웨어 개발자

Materials, GP material settings, and the unified node-tree model (node_trees/nodes/node_inputs/node_outputs/node_links/node_tree_interface). Use to inspect or edit shaders, recolor BSDFs, or build node graphs.

2026-05-16
mesh
소프트웨어 개발자

Meshes and their geometry — the 5.x attribute system, vertices/edges/polygons/loops/uvs. Use to inspect mesh topology or attributes. Mostly read; these are the heaviest tables on big files.

2026-05-16
modifiers
소프트웨어 개발자

Object modifiers and constraints. Use to inspect, add, edit, or delete modifiers/constraints; query type-specific fields via params_json.

2026-05-16
scene
소프트웨어 개발자

Scenes, collections, objects, the parent/child hierarchy, transforms. Use to inspect or edit objects — move/rotate/scale/parent/rename, add EMPTYs, delete objects.

2026-05-16
이 저장소에서 수집된 skills 12개 중 상위 8개를 표시합니다.
저장소 3개 중 3개 표시
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