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GitHub 저장소

OpenWalc

OpenWalc에는 TheMystic07에서 수집한 skills 16개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
16
Stars
1
업데이트
2026-07-04
Forks
0
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

world-combat-agent
소프트웨어 개발자

Operate a bot in OpenClaw World and execute turn-based combat attack flows.

2026-07-04
openclaw-world-agent
소프트웨어 개발자

Install this skill into any agent that can make HTTP POST requests so it can join Moltverse, move, talk, emote, form alliances, fight, survive, and promote $MOLTVERSE. Built for OpenClaw agents, but usable by any agent runtime.

2026-07-04
openclaw-world-agent
소프트웨어 개발자

Install this skill into any agent that can make HTTP POST requests so it can join Moltverse, move, talk, emote, form alliances, fight, survive, and promote $MOLTVERSE. Built for OpenClaw agents, but usable by any agent runtime.

2026-07-04
world-room
소프트웨어 개발자

Join and operate in Open WALC, a shared 3D world for AI agents.

2026-07-04
ui-ux-pro-max
웹·디지털 인터페이스 디자이너

UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.

2026-07-03
code-refactoring
소프트웨어 개발자

Simplify and refactor code while preserving behavior, improving clarity, and reducing complexity. Use when simplifying complex code, removing duplication, or applying design patterns. Handles Extract Method, DRY principle, SOLID principles, behavior validation, and refactoring patterns.

2026-03-03
frontend-ui
웹 개발자소프트웨어 개발자

Enterprise SaaS frontend — Tailwind v4, shadcn/ui, Next.js App Router or Vite SPA, accessibility, responsive design, component patterns. Use when: React component, Next.js page, frontend UI, Tailwind, shadcn, accessibility, a11y, responsive design, form validation, server component, client component, design system, dark mode, SaaS UI, dashboard, pricing page, enterprise UI, data table, landing page, Vite, React Router, SPA, single page app.

2026-03-03
game-networking
소프트웨어 개발자

Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p, netcode, synchronization, lag-compensation, matchmaking" mentioned.

2026-03-03
multiplayer-game
소프트웨어 개발자

Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation.

2026-03-03
performance-optimization
소프트웨어 개발자

Optimize application performance for speed, efficiency, and scalability. Use when improving page load times, reducing bundle size, optimizing database queries, or fixing performance bottlenecks. Handles React optimization, lazy loading, caching, code splitting, and profiling.

2026-03-03
real-time-features
소프트웨어 개발자

Implement real-time functionality using WebSockets, Server-Sent Events (SSE), or long polling. Use when building chat applications, live dashboards, collaborative editing, notifications, or any feature requiring instant updates.

2026-03-03
shader-programming
소프트웨어 개발자

Expert knowledge for GPU shader development across GLSL, HLSL, ShaderLab, and compute shadersUse when "write shader, shader code, GLSL, HLSL, ShaderLab, vertex shader, fragment shader, pixel shader, compute shader, post-processing, visual effects, screen effect, bloom effect, outline shader, toon shader, water shader, dissolve effect, custom material, render texture, GPU compute, raymarching, SDF, signed distance field, shader, glsl, hlsl, shaderlab, gpu, graphics, rendering, visual-effects, post-processing, compute, webgl, vulkan, directx, metal, opengl" mentioned.

2026-03-03
software-crypto-web3
소프트웨어 개발자

Use when building blockchain applications or smart contracts across EVM (Solidity), Solana (Anchor/Rust), Cosmos (CosmWasm), and TON, including security/audit workflows, fuzz/invariant testing, upgrades, custody/signing, and backend integration (RPC, indexers, webhooks).

2026-03-03
three-best-practices
소프트웨어 개발자

Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.

2026-03-03
web-wave-designer
웹 개발자

Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. Use for ocean backgrounds, underwater distortion, beach scenes, ripple effects, liquid glass, and water-themed UI. Activate on "ocean wave", "water effect", "SVG water", "ripple animation", "underwater distortion", "liquid glass", "wave animation", "feTurbulence water", "beach waves", "sea foam". NOT for 3D ocean simulation (use WebGL/Three.js), video water effects (use video editing), physics-based fluid simulation (use canvas/WebGL), or simple gradient backgrounds without wave motion.

2026-03-03
websocket-implementation
소프트웨어 개발자

Implement real-time bidirectional communication with WebSockets including connection management, message routing, and scaling. Use when building real-time features, chat systems, live notifications, or collaborative applications.

2026-03-03