Deploy a runtime MCP server into a running Godot 4 (.NET) game for AI-driven playtesting and automated QA.
Use when the user wants to: test a Godot game, playtest gameplay, run automated game tests, balance test,
simulate player input, capture game screenshots, monitor game metrics, verify game behavior,
remote-control a running Godot game, or do closed-loop game testing.
Includes a three-phase testing workflow with MANDATORY boundary/edge case testing: Prep (write test cases including cancel/backward/state-recovery scenarios) → Execute (happy path + boundary cases, one at a time with log verification) → Report (evidence-based summary).
IMPORTANT: Always use MCP tools directly. NEVER use curl + python to query the MCP server — the MCP adapter handles all JSON/encoding automatically.
2026-04-27